Metropolis
Street Racer was intended to be an early launch title for the
Dreamcast and compete directly with Gran Turismo 2. However,
it's release was plagued by delays since it was announced. Of course,
Sega and Bizarre Creations deserve some credit for the delays. Unlike Gran
Turismo 2, MSR was not released before it was finished and,
frankly, it's well worth the wait. Metropolis Street Racer can
be described as the perfect combination of intelligent Gran Turismo
racing with the style and power slides of Ridge Racer, and
it’s great.
MSR, unlike
other racers, doesn’t just reward the speed at which you complete a
challenge but also skill and style that goes along with it. In MSR,
finishing first isn’t your only goal; it’s finishing first and
making it look good too. With this in mind, MSR skips the
standard point based system that racers generally use but instead
gives Kudos. You get Kudos for completing a challenge within its
parameters, taking corners with style, and avoiding collisions with
walls or other vehicles. Races are broken up into several chapters
that contain challenges for the player to complete. Finish the
challenges, earn enough Kudos and new chapters, secrets, and
additional vehicles will be made available.
Since the first
screenshots were released, MSR has not disappointed in the
graphics department. While games such as Sega Rally 2 had
noticeable slowdown and pop-up, early preview movies and pictures of MSR
seemed to show a game that looked like a second or third generation
title. Of course, it’s been more than a year since Sega Rally 2
was released but, even now, MSR is a good looking game.
It no longer delivers the jaw-dropping impression as it once did
before, but it's still good looking. Draw-in is nearly non-existent
and much of the texture work is fantastic. Asphalt, brick, and gravel
look incredibly detailed. London, Tokyo, and San Francisco have all
been recreated in amazing detail. Just as Shenmue recreated a
small town in Japan, MSR recreates the likeness of these
cities. You can’t drive anywhere you want; there are set tracks you
must follow, but the effort is certainly commendable. There are little
nitpicks such as the slowdown that occurs at the start of races when
everyone peals out at the same time, or that some of the car models
look rather simplistic. The only major complaint is the amount of
aliasing and shimmering that is seen. It could be from the lack of
mip-mapping but, whatever the case, it’s visually worse than Ridge
Racer V. The lack of brightness is another complaint that is
usually associated with this title but I didn’t have a problem with
it. I didn’t notice a problem in this area although I generally play
videogames in a dim environment so it’s possible my eyes are better
adjusted to it.
It’s
apparent that a lot of time was spent on the controls of MSR,
as it’s easily the best feature about the game. MSR strikes
out into unknown territory that mixes some simulation features of Gran
Turismo and some of the arcade elements from the Ridge Racer
series. The weight distribution of your car is a consideration in MSR
as braking will shift weight to your front tires and accelerating will
shift weight to the rear. At the same time, flamboyant power slides
are not only allowed, they’re encouraged to advance in the game.
Each car differs in control depending on engine placement and
manufacturer as well, which can’t be said of most other racers that
tend to have cars with similar driving attributes. While graphics are
a nice showpiece, it’s the control and game play that count and,
thankfully, Bizarre spent time to make the arcade/simulation
combination perfect.
If there is just one
thing wrong with MSR, it’s the soundtrack. Like Ridge
Racer V, the developers tried to emulate radio stations in the
different cites you race in. However, the music selection that goes
along with it, ranging from euro-pop, to rock, to jazz, is a bit
crummy to say the least. Luckily, if there is a song or two in the
line-up that you do like, you can create your own virtual CD in the
game and play that instead of the radio stations. Still, even the best
tracks leave much to be desired. Unlike the soundtrack, the sound
effects are much better, particularly the engine roar when you rev it
up and when you peal out. However, to truly get the full effect,
you’ll have to use the camera view that is closest to the street as
the game muffles the sound the further away it is from the source.
In
short, Metropolis Street Racer is a game that every racing fan
must own. If you liked the Gran Turismo series, or if you’re
a big fan of the Ridge Racer series, there’s probably
something in Metropolis Street Racer that will appeal to you.
It may not have the car selection of Gran Turismo or the
press-start-and-go simplicity of Ridge Racer, but it does have
a wide variety of tracks, a Kudos system that encourages
self-improvement and a perfect mix of arcade and simulation game
elements that make it a keeper. The Dreamcast just added another
excellent title to its line-up.
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