MotoRacer
was released in late 1997 and was generally regarded as the first good motorcycle racing
game to be released for the PC. It aims to be a simulator with a dash of arcade-style
action thrown in for good measure. It succeeds in being one of the best racing games
available for any system -- console or computer.
The game initially provides
the player with a selection of four tracks, half of them motocross oriented and half
super-bike (or crotch rocket) style. Upon choosing a track, the game allows you to select
a motorcycle, each with varying degrees of acceleration, braking ability, grip and maximum
speed. Once that is completed, it's off to the starting line.
MotoRacer has three modes of
play: Single Race, Championship Mode, and Practice Mode. The Single Race mode allows you
to try your hand at each track while playing against computer-controlled opponents.
Championship Mode allows you to do the same, but you must place in the top three to
continue to the next track. Practice Mode allows you to race on each track and get a feel
for it without opponents. You can also choose to play Practice Mode with a "time
attack" feature turned on, which requires you to beat record times.
MotoRacer never
overcomplicates things by allowing the player to buy new tires or new engines. Everything
is focused on getting the player to the racing action as fast as possible. Because this is
not an attempt at a serious simulation, this is a good thing. I'm not a mechanic and I
don't feel I need to be when I want to play a game. MotoRacer obliges and keeps
things focused on the balls-out fun.
By beating the first four
tracks, additional tracks open up and each additional track is as challenging as its
predecessors. MotoRacer gets a definite thumbs up for providing gamers with a
challenge. Even at the easiest difficulty level, one crash may knock you out of the
running for those coveted top three positions. Practice is definitely the key to getting
anywhere in this game. If you manage to beat the tracks in regular mode, a reverse mode is
turned on, allowing you to race each track backwards. Beat the tracks that way and a
pocket bikes option is available, which provides the player with smaller, zippier bikes to
race with.
The graphics in MotoRacer
are top-notch. Even though this is a first-generation 3D game, the visuals stand up quite
nicely to games currently being released. Each track includes a myriad of details (at the
highest detail setting, of course) that really add atmosphere to the game. Most include
objects moving above or around the edges of the track, including planes that buzz the
racers, UFO's flying overhead, birds and more. Even with the detail level turned down, the
game manages to remain fairly nice to look at, while retaining the all-important smooth
frame-rate that makes a racing game fun and easy to play.
I played the game on a
2D-only 2MB S3 Trio card, with no Direct3D support, a 4MB AGP with limited Direct3D
support, and with a 12 MB Voodoo 2 accelerator with full D3D support. In each case, the
game remained exciting and fun, with varying degrees of detail available. Even on the 2MB
Trio card, the game was relatively smooth and detailed. Of course, on the Voodoo 2, the
game was a dream. However, I did have to download a patch from the Internet to get the
game to run on the Voodoo 2. After doing so, there was no looking back.
The best part of the
graphics (and the game, actually) is that there is a definite feeling of moving at a high
rate of speed. One thing that can sabotage any racing game's excitement level is a lack of
any notion that you are moving as fast as the on-screen speedometer says you are. In MotoRacer,
that's not a problem at all and, once you start hitting the many jumps included on the
motocross courses at top speed, the game will have you hooked.
The in-game sounds are not
bad, if a little sparse. The engine noises are adequate enough, with the engine sputtering
to a start and revving up in a sufficiently realistic manner. An announcer will
occasionally make comments about your performance, like "You're running for a record
time!" or "You have more than one gear!" His comments are never
particularly insightful, but added to the graphical eye-candy, he makes for a slightly
more intense gaming experience. The game's music, however, is wonderful. Ranging from
synth-based mood music to guitar thrashing metal, the soundtrack is exquisite.
Controlling the game can be
done through the keyboard, gamepad or via a joystick. I prefer to use a gamepad and found
I could control the game more accurately by using it rather than the keyboard or analog
joystick. The game is forgiving enough to remain fun and tough enough to encourage you to
do better next time. You'll never blame the game for a crash and that's a sign that the
designers put the game together right.
If I have a complaint about
the game at all, it would have to be about the other drivers on the tracks. If you run
into the back of another bike, you'll knock it forward while you slow down. The other bike
never loses control or wrecks, it just flies forward. It's a minor quibble, but during a
high-pressure race when only one rider remains and you're just about to over take him,
bumping into the back of his bike, sending him flying forward and slowing yourself down in
the process is extremely frustrating.
Even after a year on the
market, MotoRacer is still a damn fine game that allows gamers with even the most paltry of
3D capable PCs to have an exhilarating time. Well worth the price, especially now that
it's been re-released as a budget title.
MotoRacer requires a Pentium 90,
16 MB RAM, DirectX 3.0 supported PCI video card with 2Mb RAM, 2X CD-ROM, and Windows 95.
Recommended: Pentium 166MMX or faster, 32MB RAM, Direct3D supported PCI or AGP video card
with 4Mb RAM, Four button joystick, 4X CD-ROM (8X CD-ROM if playing accompanied music).
It was reviewed on a Intel Pentium II
233, 32 MB RAM, 32X CD-ROM, Best Data Arcade FXII Voodoo 2 accelerator, AW35 PnP
Soundcard, Saitek X6-32M gamepad, and Windows 98. |