First
person shooters have never been a popular genre on consoles. GoldenEye
007 and Perfect Dark are two notable and well-received
exceptions; often called "Rare shooters" because of the
developer that created them. In an effort to capitalize on the
commercial success of GoldenEye, Electronic Arts published Medal
of Honor on the PlayStation, which is loosely based on the
movie, "Saving Private Ryan." It is arguably the only
first person shooter that comes close to the gameplay hallmark that
Rare established with both GoldenEye and Perfect Dark.
Hot on the heels of the first game's success, EA and Dreamworks
Interactive have released the sequel, less than a year after the first
one hit stores.
Aptly titled Medal
of Honor: Underground, this new game doesn’t follow the
continued heroics of Jimmy Patterson from the first game but, instead,
tells the story of Manon, the French Resistance agent that helped him
out the first time around. Taking place before the events of the
first game, players take the role of Manon as she and others of the
French Resistance fight a desperate struggle against Nazi tyranny in
France and, later, her pivotal role with the OSS. Although the
characters and central story are works of fiction, the game still
maintains a grip on reality because much of the events have a basis in
history. Instead of playing the part of an action hero based on
a movie character, Manon is based upon the stories of real French
Resistance agents that bravely fought against what they knew in their
hearts to be wrong.
From
a technical standpoint, the graphics engine in Medal of Honor:
Underground is a real dog. Polygon breaks, a very short draw-in
distance, the absence of any texture correction, shaky frame rate and
low polygon counts are easily noticed. It’s a game that,
technology-wise, looks a few years past due. Despite these
shortcomings, Dreamworks Interactive has created a game that is quite
pleasing to the eye due to the excellent artistry and texturing
work. Fighting through city streets in France or the barren
desert in Africa, nothing feels out of place or misaligned.
Everything looks as it should, be it a battle-torn Europe or a
blistering midday sandstorm. This is quite a feat considering that the
engine could use a serious overhaul.
Unlike the graphics,
there is very little to complain about the sound effects. Much like
the first game, Medal of Honor: Underground is a sound effects
tour-de-force that has yet to be rivaled by any game on the PlayStation,
much less other, newer consoles. Aside from nearby sound effects
like your gun firing, grenades blowing up or German solders who have
been alerted to your presence, ambient sound effects such as distant
airborne bomb runs, artillery fire, and nearby tanks sound absolutely
superb in this game. Nothing sounds canned but instead like it
was recorded by professional Foley artists for a major motion
picture. This is quite a difference from most action games in
which many identical sound effects are often shared between games. The
sound work that went into Medal
of Honor: Underground
is a very welcome departure from the current norm.
Much like the sound
effects, there’s not a whole lot to complain about regarding the
music. Instead of generic techno or rock music, Medal
of Honor: Underground
features orchestrated music that perfectly fits the era in which the
game takes place. If there is just one negative thing to say
about the music, it’s that the developers didn’t add enough new
tracks. A few songs from the first game have returned, unaltered, for
this sequel. Although there are new French themed songs that
sound quite good, there just aren’t enough of them.
Thankfully,
the same gameplay that made the first Medal of Honor such a
treat to play returns with a few bonus tweaks as well. Players
are not invited to only shoot guards on foot or behind checkpoints in
an effort to complete various objectives but now will encounter
motorcycles, half-tracks, and even tanks. One thing to note,
however, is that the enemies in Medal
of Honor: Underground
are not dumb. The scripted AI enemies will kneel to get a clean shot,
roll around and sidestep to avoid fire and pick up grenades and throw
them back at you. They’ll also lay down cover fire so their buddies
can rush up and attack you and they'll use corners, barrels, and
crates as cover. This makes the game all the more fun since your
enemies don't act like mindless zombies eager to get blown away.
Much like the first
title, Medal of Honor: Underground makes excellent use of the
dual shock controller, inviting the player to use both analog
sticks. Players who are accustomed to the Turok or MDK
control style might feel uncomfortable at first. Instead of
using the right analog to control foot movement and left analog to
control head movement like similar FPS games, Underground is
almost the exact opposite. It quickly becomes apparent however that
the analog head and leg movement gives the game a distinct advantage
over "Rare shooters" as far as control is concerned.
Because movement is entirely controlled by the analog sticks, this
leaves additional functions such as jumping, ducking, reload, action,
and aim mapped out on the buttons. After learning the controls to Medal
of Honor: Underground other games almost feel limited in contrast.
This isn’t to say
that the gameplay is entirely flawless. Occasionally, Manon can
get stuck against corners or objects such as crates, which indicate
that the collision detection needs some work. A passage that
looks like an easy fit might be tougher to navigate because of this.
Also, occasionally when using the aim button, the bullet spread seems
to drift slightly from where the cursor is actually pointing. Instead
of shooting at the intended target where the crosshairs are, the
bullet spread is shooting directly ahead at the center of the screen.
Because both cases are occasional flaws and don’t occur constantly,
they’re merely annoying flaws rather than huge gameplay
deficiencies.
Medal
of Honor: Underground is a welcome sequel to the original,
although the various changes seem more like updates rather than
anything really new. The changes and updates are certainly welcome
however. This is a longer, tougher, and arguably more exciting
game than the original. If you found the original game to be an
enjoyable and exciting title, buying this game is simply a no-brainer.
However, if similar FPS titles like GoldenEye, Perfect Dark
and the original Medal of Honor weren’t your cup of tea, this
game doesn’t have anything that will change your mind.
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