MLB '99 is Sony's third baseball game on the PlayStation and every
year they have steadily improved on the previous version. This year, things look pretty
good. You get all the standard features you expect in a baseball game: Full season play,
exhibition games, create-a-player option, Home Run Derby and one of the best features
implemented in sports games these days, a draft mode. The draft is just WAY too much fun,
scrambling while trying to snag your favorite player before he's picked and filling out
your roster with all your favorite players. It's a great addition.
Sony has really tweaked the
graphics portion of the game this year. The polygonal players are well animated and look
very true to life. Players perform 'crow hops', bare-handed twirl throws and much more.
Everything you see real players do is realistically depicted in the game. The stadiums are
nicely modeled although some aren't completely accurate (i.e. St. Louis). One thing I love
about the ballparks is the ambience. Realistic touches such as the wind-blown flags in the
outfields to ballpark specific nuances like the waterfalls in Kansas City are great. The
crowd reactions are also accurate. It responds realistically and intelligently to what's
going on in the game. There is an animated effect as if the crowd were moving around the
stadium like an actual crowd would. This attention to details impresses me. It adds to
that authentic "being there" feeling. Also included are the signature stances
and pitching motions of popular MLB players. This adds even more personality to the game.
The gameplay has reached the
pinnacle of the series so far. All the previous MLB games have boasted smooth
frame rates and this one is no exception. The game moves as smooth as silk and everything
flows very nicely. The controls, from the defensive point of view, are very intuitive.
Controlling the base runners is a little confusing, as there are a lot of controls to
master. After a few hours of game time, though, they're no big deal.
The batting interface is the
standard cursor system with a little twist. They have added a total control feature where
you can guess the location and type of pitch. If you guess correctly, your cursor and
power increase. If you guess incorrectly, the opposite occurs. The pitching system remains
unchanged from the previous games. Pitchers have four pitches you can utilize. Just aim
the cursor and let it rip. One problem I have with the pitching is that the batter can
always see where the pitch is going to be. That takes some of the guess work out of where
the pitch is going to be and that's one of the intriguing things in baseball: the guess
work. There is a little 'nudge' factor involved in the pitches, so they don't always go
exactly where the cursor is. However, it still steals some fun out of the two player game,
since you can't completely hide your pitches and there's no option to do so.
One of the more innovative
features is the inclusion of a spring training mode. This is a neat option that allows you
to create your own player from scratch and to try to get him to the big leagues. You
allocate player attributes in a variety of areas, pick a team for him to play on, and the
fun begins. The only restriction is that you can only create a position player and not a
pitcher. The goal is to have your player make the opening day roster. This is done by
playing in a series of spring training games. As you finish each game you are given a
status report of your progress. You have to reach a certain point level (50) to make the
team. The way to do this is by playing solid defense and getting a couple of hits per
game. Even if you do make the team, the challenge isn't over yet. You have to maintain
major league caliber play as the season progresses or you risk being sent to the minors.
It's an interesting feature that adds an extra challenge to the game.
This
brings me to the difficulty level. This game will challenge even the best players on the
highest setting, but it's how this difficulty is accomplished that is one of MLB '99's
weak points. Any computer controlled player, no matter where the pitch is thrown, can
smack a home run. You can throw the pitch as far outside or inside as possible to no
avail. They can still hit home runs. It's also tough to intentionally walk a batter to try
and avoid the big hitters and limit the amount of homers you allow. It gets a little
frustrating after awhile and can try your patience. You can hit your share of home runs
also, I just wish the game was a bit more balanced. Be prepared for a lot of high scoring
games.
Another weakness is in the
logic of the AI. The computer will invariably go for the lead runner with men on base, no
matter how futile the attempt may be. This leads to a lot of infield hits and big rallies
because of the computer's lack of judgment.
There is a deep database of
stats that are tracked, unfortunately they aren't tracked too accurately. I have stolen
about 35 bases in my season and about 5 of them were registered.
All in all, even with those
complaints I think this is your best bet in PSX baseball. The game plays well and it is
fun, I just think it's more arcade oriented than simulation. If you can live with a lot of
hits and high scoring games, by all means, get the game. I'm just a purist and look for a
little more realism. |