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gameassault.com - NFL 2K1 Review
Metal Gear Solid: The Twin Snakes
MSRP: $39.99
Number of Players: 1
Developer: Silicon Knights
Publisher: Konami
Reviewer: Fox McCloud
I admit it.  When I first played Metal Gear Solid for the PlayStation, I didn’t fully enjoy it. The gameplay bored me but the storyline was amazing.  Who knew a simple shooter could involve genetics, metaphysical insight and revenge as well as trying to get a wolf to pee on you?

I beat it, put it away, and then played it again about a year later. Something clicked inside of me and I found that the gameplay itself was also pretty good. I now consider it one of my top five games of all time. So, when I heard that Konami was releasing an update of the game for the GameCube and that the update was to be handled by Silicon Knights, of Eternal Darkness fame, along with some help from Nintendo, I was excited. (Shigeru Miyamoto was given a “Very Special Thanks” in the credits.)

Basically, the storyline is that you are Solid Snake, the most badass, cigarette smoking, and ass-kicking mofo the United States has to offer. You’re ordered to infiltrate Shadow Moses, a nuclear warhead disposal island in the Alaskan chain that has been taken over by your former unit, Foxhound.  You must find hostages and stop a nuclear launch. You’ll find yourself battling soldiers who have been genetically created, a ninja hell-bent on doing battle with you, and people mysteriously dying of heart attacks.  There’s much more involved, but you can find out for yourself. The entire game tries to make the happenings as realistic as possible while still reminding you it’s just a game.

The remake is gorgeous -- looking better than Metal Gear Solid 2: Sons Of Liberty -- and the sound is quite well done and Dolby 5.1 compatible.  All new cut scenes have been added, all the dialogue has been re-recorded, and new details emerge in this version.

Some people may feel it’s not enough though. All the “codec” conversations (basically a secret radio) are exactly as they were in the PlayStation version. The dialogue has had some of the life sucked out of it.  (Although some new information has been added.)  Mei Ling and Natasha no longer have substantial accents as they did in the PlayStation version. Mei Ling still spouts wistful quotes for you to chew on, and Natasha still moans about nuclear handling procedures, but it’s not as fun as before. The VR missions -- good for a couple hours of play max -- have been cut too. Good riddance, in my opinion.

The control is somewhat hard to get used to as well. Holding the Z button provides a first-person mode, which works surprisingly well. The “quick” menu –- done by tapping L1 or R1 in the PSX version -- is done, not by clicking the L or R buttons, but by pressing them until before they click.  (Which took me a good 10 minutes to figure out.)  The codec is handled by holding Start and pressing A. Not bad, but it’s not as simple as pressing Select like the PSX version. The crawling controls still suck as they did in the previous versions. (Try doing a 180 degree turn while crawling and you’ll see what I mean.)

The AI in the game is tougher, surprisingly. Now, the genome soldiers will clear areas and track you down when you alert them, like MGS2: SOL not like the lemming soldiers from the PlayStation version.  The boss battles have been tinkered with but many are much easier thanks to the newly added first person view.

The cut-scenes are incredibly done. The action is ripped out of a John Woo flick but at times extremely unbelievable.  (During a battle with the Ninja, he uses his sword to cut a cement section out of the ceiling, waits for it to drop, and bicycle kicks it at Snake, for example.)  All the cut-scenes have been motion-captured and that actually adds more to the story. Seeing Snake flip out at the President of ArmsTech, Kenneth Baker, when he can’t remember Meryl’s codec is much more effective now than in the PlayStation version.

Finally, we come to the secrets. From what I’ve seen, all of them are back in this version, including the controller swap trick for fighting Psycho Mantis (and the memory card read, as well.) Posters from Eternal Darkness and Policenauts line the walls. Mini-statues of Mario and Yoshi play sound effects when shot. Searching for them all adds a fun diversion. The best, though, were the portraits on the wall during the Psycho Mantis fights. I’m not going to spoil it for you. The Mei Ling trick (call her 10 times without saving, and see what she does) is left out, though. Dog tags have been added and the “ghosts” from the PSX version have made it in as well.   

All in all, I love it.   The new inclusions add a new dimension to the game -- making it a fun experience rather than just a rehash.  If you’ve played it before, you’ll probably be happy renting it but for those of you who haven’t played it yet: You must play it now. You’re missing out on one of the great games of the 32-bit generation.  

Graphics

10

Movies are phenomenal. The best on GameCube. In-game visuals and first person views are great too.
Sound & Music 8.0 All the old voices are back, but some lack the emotion or accents from the PSX. The music is wonderful -- updated to include techno beats at some points or the opening chords to the MGS2:SOL theme.
Control 9.0 Takes a little getting used to, but works well once you do. Aiming and firing work great with the stick.
Replay Value

8.0

It’s a classic. Even when you’re done, there’s more to do. Dog tags, special items, the ghosts -- they’ll keep you occupied.
Fun Factor

10

Perfect mix of action, sneaking, and fun.
Overall

9.0

If you haven't played the original PlayStation game, this is the version to get.

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