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gameassault.com - NFL 2K1 Review
Metal Gear Solid 2: Sons of Liberty
MSRP: $49.99
Number of Players: 1
Developer: Konami
Publisher: Konami
Reviewer: Andrew Furrh

Metal Gear Solid 2: Sons of Liberty is the much-anticipated sequel to director Hideo Kojima’s acclaimed 1998 game (itself the sequel of two previous titles).  The game begins several years after the Shadow Moses incident depicted in Metal Gear Solid.  It seems that since the last game took place, Metal Gear units have become common place - every military power uses them.  Snake (the playable character from the previous titles) and Otocon (who he rescued in the previous game) have left the United States military and joined a fringe group dedicated to fighting the proliferation of Metal Gear units.  (For the uninitiated, a Metal Gear is a huge walking tank frequently constructed for use as mobile nuclear missile platforms)   The opening chapter sees Snake, with radio support from Otocon, infiltrating a Navy ship they suspect is transporting a new type of Metal Gear.  One designed to fight other Gears.

After those events, the game resumes a year later with, surprisingly, a new playable character, Raiden.  Apparently his first real mission with the same military group Snake used to work for, Raiden is given the enormous task of infiltrating the “Big Shell” station in the middle of the ocean, where the U.S. President is being held hostage.  Switching to a new playable character is disappointing.  For lack of a better word, Raiden just isn’t the bad-ass Snake is and, therefore, just isn’t as much fun.  Using a new character does have the benefit of (in a sense) placing the player in the game, rather than assuming the role of the almost super-human Snake.  It removes any expectations the player may have about the character.  In some ways that allows the developers to better explore both the Snake character, and some of the philosophy brought up later in the game.  It also gives a bigger feeling of the unknown, as the player no longer knows for sure what motivates Snake or Raiden.

As in the previous game, Sons of Liberty has a complex plot with the suspense and intrigue of the best thrillers of any medium.  Also like the previous game, it deals with some deep philosophic issues.  Unfortunately, while Metal Gear Solid felt more emotionally real than nearly any other game (or even most movies), Sons of Liberty has many, many fantastic elements that I found distracting, and kept reminding me that this was just a game.  Listening to conspiracies too complex for even the X-Files, or fighting a fat guy on roller skates will do that.  On the other hand, the sometimes other-worldly nature of the game seems to induce a state of mind necessary to look at some of the issues being presented.  It isn’t necessarily a bad thing, it just leaves the experience feeling very different from the previous game.

As is probably evident by the amount of space I spent describing it, the plot of Sons of Liberty is a very important part of the game.  That’s not to say the gameplay doesn’t stand up on its own.  The game expands on the stealth-based gameplay from the previous titles.  In addition to sneaking around guards and trying to avoid direct confrontation when possible (so as not to trigger an alert, bringing swarms of guards to your location), Liberty makes better use of 3D then the previous game did.  It’s now possible to hang off the sides of ledges to avoid detection, and more areas use more than one level, so that guards may be moving above or below the player’s location.  Guards no longer disappear immediately if drugged or killed, so it’s sometimes necessary to stash them in out of the way locations so they aren’t discovered.  It’s even possible to hide or place guards in lockers.  Looking through the slits of a locker while waiting for a search patrol to die down is as suspenseful as games get.  Even shadows and light can affect whether an enemy sees Raiden (and vice versa).  Of course the guns, grenades, items, and other toys from the previous title also make a return.  Thanks to new non-lethal takedown methods, this time it’s even theoretically possible to finish the game without taking a life (not even the boss characters).  The boss battles are still fun and fairly original, but overall seemed even less realistic than the previous game (like the aforementioned fight with a fat guy on roller skates).

Everything in the game either plays like the previous title, or expands on it.  Despite that, Sons of Liberty’s stealthy gameplay really isn’t the best available.  Deus Ex, first released in 2000, plays similarly and has similar themes but gives the player much more choice about how to play through a level and what actions to take.  By contrast, Liberty feels somewhat restrictive, but no more so than its predecessor.  Also, like the previous game, the control works well but seems like it could be improved in places, particularly when it comes to hand to hand combat.  At least support for the analog stick has been improved.

Konami has stated that graphics took a backseat in priority to the gameplay and story in Sons of Liberty.  It’s somewhat ironic then that Liberty is probably the best looking game ever made.  A few scenes have at least several dozen soldiers being rendered simultaneously (probably as many as 50, if I had to guess).  Many of the exterior locations and objects look virtually indistinguishable from the real thing; a bridge seen later in the game, or one of the helicopters seen taking off, for example.  Environments have a gritty realism to them.  Characters look more realistic then even those in fighting games (where, theoretically, more time and polygons can be spent modeling them).  Environmental effects, from the torrential rain-storm assaulting Snake in the opening chapter, to the fog rolling through open doors on the ship, to a haunting sunset seen from across the Big Shell late in the game, are the best I’ve ever seen rendered in real-time.  Smoke, shadows, and light from flashlights (all of which actually affect gameplay) are the best ever done.  Some parts of the ending look so real, and are handled with so much artistic care, that it’s almost unbelievable.

The only downside to the graphics is the rather monotone look of everything.  The game is mostly drab grays and browns-but then, so are the real-life locations being represented.  The Big Shell rig, where most of the story takes place, isn’t really as visually interesting as the Alaskan military base where the previous game took place.  But it’s hard to fault the developers for taking the game to new locations.

Like the graphics, the sound effects, music, and voice acting in Metal Gear Solid 2 are as good as it gets.  The returning characters are voiced by the same actors as in Metal Gear Solid (including David Hayter -- writer of the X-Men movies -- as Snake), and new characters are as well acted.  The music is composed by Harry Gregson-Williams, who has composed the scores of films including Spy Game, Enemy of the State, and even Chicken Run.  I preferred the Celtic music from the previous game.  I thought it was more poignant, but that’s not really a criticism given the incredible quality of the music in this game.  Gregson-Williams’ score is moving, and really as good as you could hope for in a film - let alone a game.  The sound effects are film-quality as well.

I couldn’t help feeling a little disappointed by Sons of Liberty.  The gameplay, though exceptional, is not as deep as in Deus Ex.  The plot gets almost ludicrous at times (even if it is mostly an intentional artistic decision).  After finishing it, I’m not even sure I completely understand what its message was (though how often does a game even have a message?).  But it’s also a game that simply demanded I play it to completion, and almost totally absorbed my life for three days straight.  It wasn’t exactly what I was expecting, but Sons of Liberty is a worthy sequel.

Graphics

10

The best graphics I’ve seen generated in real-time.
Sound & Music 10 A moving score by film composer Harry Gregson-Williams, voice acting on par or better than any other game, and perfect sound effects.
Control 7.5 The control works well, but still seems like it could be improved.
Replay Value

6.5

Collecting pictures or dog-tags may extend replay value for some players.  Most will probably keep it in their library just because it’s a great game.
Fun Factor

9.5

Deus Ex’s gameplay is more advanced, more fun, and it came out first.  The previous game has a more…well, “normal” plot.  But Sons of Liberty is still ridiculously fun.
Overall

9.5

A worthy, if offbeat, sequel.

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