At
the end of a hard day, I come home from work and
look forward to my method
of meditation -- my little piece of serenity that will allow me to
slip from the grasp of the real world. You know, a typical video
game experience. I want to draw 100% of my focus away from my
non-flushing toilet, bills, and the guy on the floor above me who
thinks it's a good idea to practice his "hardcore rap" verses
out on his balcony. As I sat down to play another war game, expecting
one that satisfies most men's appetite for destruction, gives you
an amazing
arsenal,
and the most cheesy story line since Stallone's 1986 movie "Cobra,"
I was shocked to find that Lucasarts Mercenaries, despite
having cheesy commercials, was not your stereotypical war game. It
had the
destruction,
the arsenal, and all of the bloodshed you need, but added a few
twists and turns that made the game a blast to play.
The first thing I noticed about this game was the backstory. Instead
of a made-up story about some country that doesn't exist on some
continent that's fake, or not telling you where you
are at all, Mercenaries takes place in North Korea. In the
not-so-distant future, the current ruler Choi Kim is overthrown
by his
only son and, as the first act of revolution, the son Choi Song assassinates
his father. North Korea is now in a crucial state and all major players
on the globe are now playing for control to make sure Song doesn't
get out of hand. In all honesty, I thought this was a sweet introduction
because it seemed so real. It is not far fetched and I like the idea
of putting North Korea on the hotbed. So the CIA, Allied Alliance,
South Korea, The Russian Mafia and the Chinese government (who are
no longer in
control
of NK with Song in power) are all pushing for control. This is where
you come in. You are one of three mercenaries working for a company
called Executive Operations and your goal is to track down and collect
the bounty for 52 of the most wanted men in North Korea who are represented
by a deck of 52 cards. To do this you must work with all of the
factions,
building up their trust first, and then using them to get the information
that you need to capture the bad guys.
For
all intents and purposes, this is a really cool system, making
sure that you are working all the angles and not neglecting any
of
them. You basically run from faction to faction doing missions for
them, and then collecting clues and Intel into the whereabouts of
the men you are looking for. You follow up the leads and capture
them.
The other great thing is making sure you keep the factions happy.
If they get too upset with you for killing their men or crossing
them, you will find yourself cut out of the loop. (It is hard to
keep the Russians and Chinese happy, one of them will be mad at you.)
This relationship ranges from friendly, to neutral, to unfriendly
and enemy. Getting the clues and finding the different cards are
a lot of fun. Everything you do has a purpose it seems. You gain
trust,
get info, bust the bad guys, and collect the bounty.
The
game plays a lot like GTA or Getaway. With those
games, however, you get more in-depth in the story than Mercenaries, which
is basically mission-to-mission. To be honest with you, I like
that
a lot. You are given information as you play, as opposed to going
into long cut scenes where you must watch what is going on,
bored out of your mind (especially when they try to throw some
romance in there). This game keeps you going. It takes a little
getting used to. You almost crave to be fed in-depth stories but,
the great thing is, you don't need it. You just want to play and
that is what Mercenaries allows. In comparing it to GTA,
one thing that is much different is how you grow in power, and not
just status (although you grow in that as well.) I mean military
power. The more contracts you do, and the more you please the factions,
more
options open up in terms of weapons and vehicles. You unleash
a world of military strength like no GTA or Getaway game
possess.
You
can tell that Pandemic (Full Spectrum Warrior, Star
Wars: Battlefront)
and the brilliant producer Peter Hirschmann (creator of Medal
of Honor, producer of Secret Weapons Over Normandy)
are military freaks and I thank them for that. The amount of military
weaponry is amazing.
Another great thing about the contract missions is that you can
do them however you want. There is no "failing the mission" if
it isn't done exactly right. Some missions require strategy but
if you want to run and gun your way through, you have that option
(if you can get away with it). As long as the key points are hit,
the mission is a success. The contracts and money opportunities
are as small as pushing a barrel 50 meters to impress the Russian
mafia
to destroying vast communication bases by ordering air or artillery
strikes. The missions are a lot of fun and you never get tired
of similar missions. (I could order Air strikes on a communication
tower every day of the week and twice on Sunday).
Buying
supplies and air strikes as well as vehicles from the black market
store is a great idea. It works well. No
matter where you are in the field, if you can clear an LZ (Landing
Zone)
and you have the scratch, you can get whatever you need. Artillery
from the Chinese, A-10 attacks, all are fantastic to use. The
graphics are fantastic and, although I haven't played the Xbox
version,
the PS2 version holds its own against any GTA type game.
You can destroy anything you want,
whenever you want, however you want. Jets are constantly flying
overhead. Tanks and vehicles look and move realistically. The
background looks great and the graphics in the few cutscenes that
do exist are fantastic and realistic. GTA, at times looked
bad in cut scenes. Mercenaries is smooth and you always
have control of your character, no matter what is going on.
There
are a few things that I wasn't too thrilled with, though. First,
the AI is questionable at best. Obviously, they can't be too good
for a
lot
of the one man missions that you do, but there are times when they
seem to be extremely stupid. One time I was behind a bunker blasting
away at a guy, I hit him a couple of times and he moved behind a
pole that blocked him from me. I stopped shooting for a second
and then he went back into his
patrol
mode, forgetting that I was there. Things like that are
tolerable when you're outnumbered 20 to 1 but, for the most
part, they're annoying. The other thing I didn't like is when you
would come
up on barracks
or tunnels where guys would emerge. It's like a flash back to 1996
when war games included guys randomly coming out of a location. As
long as you hung out there, you were fighting someone. There was
no clearing the area. The AI is extremely aggressive as a whole though.
The enemies will try to run you over with vehicles and blast you
with rocket launchers as well as be alerted to suspicious behavior.
But a lot
of times they are so aggressive, they are stupid. Tanks try and fire
at you while you are only a foot away from them. A rocket soldier
who's 200 ft away will fire a rocket into a crowd of his own men
as long
as you are among them. You can't use other soldiers for cover, either.
One time I was running up to the Q of Clubs and found out
that they will gladly fire a rocket up their leader's ass to kill
you. It just seems a little off.
The
other thing I really disliked was NO MULTIPLAYER! How hard would
it be, honestly? Why isn't that an automatic option for games like
this? It drives me crazy. I buy games like this because, on Friday
nights, when I'm not out at the bars I'm gaming with 5-10 friends.
During those sessions, Mercenaries goes right on the
shelf, not even to be considered. It's a shame, because, with
all of the 2-3
seat
vehicles
you can get
in and all the things you can shoot, it really seems fit for multiplayer.
I mean, you can't even go online with it. Come on!
The
different characters in this game aren't that different. I mean
they say there are different
skills but, in all honesty, the only difference is in
the chatter. They could differentiate them a bit more and require
you to alter the strategies you use to better use the character's
abilities. But, then again, if they can't even put multiplayer
in there, why would they alter the game for a character. (Sorry,
I'm still mad about the lack of multiplayer.)
All
in all, this is a great game. I went through and started playing
it a little
for a second time, just because every once and a while
I need to feed that male desire to destroy something. They marketed
this game as a "kill em all and let God sort 'em out" title,
but it is more than that. The mix of strategy, equipment, vehicles
and the GTA-style play make it worth the money. Although,
in the long run, it isn't nearly as hard to beat as GTA. It
took me about 4 days to find all of the clubs, and it got harder
from there. A good gamer could probably
rent this game and beat it in a week or so, but I recommend it thoroughly.
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