If
you saw (and loved) "Saving Private Ryan" and wanted it to
be a videogame, you're in luck. Medal of Honor, from
Dreamworks, has transformed World War II into a first-person shooter
for the PlayStation. Although it's decidedly less graphic than
"Saving Private Ryan," you can still get a fair idea of what
it might be like to be a member of the O.S.S. in WWII.
You take on the role
of Sgt. James Patterson, who's been recruited into the O.S.S. because
of his marksman skills and quick wit. You're given 7 missions to
accomplish, each of which is made up of several levels. Some
missions require you to find something. Others have you doing
demolition work. You'll sometimes go undercover, wearing the
uniform of a German officer to get inside enemy headquarters. In
every case, you'll carry a number of weapons with you, ranging from a
small, silenced pistol to a bazooka.
From the moment you
boot your PlayStation, it's very apparent that a lot of work went into the
overall presentation of the game. From the packaging to the game's loading
screens, everything has a 1940s look and feel. Even
the game's save screen is made to look like a confidential O.S.S.
document. The
level designs are some of the best I've seen in a console first-person
shooter. The layouts are logical while remaining
challenging. The enemy soldiers may not look great compared to
other games, but the artificial intelligence that drives them is
second to none. Throw a grenade at a soldier and he doesn't just
stand there and die. Nope. He might run away or pick it up and throw it right back at you.
He's
definitely not going to die like a lifeless stick figure. When
you're undercover and suddenly pull a gun on a soldier, he might
exclaim, "Sir, you're confusing me!"
Medal
of Honor also excels in the sound department. The background music is a full,
orchestral soundtrack that sounds like it was scored by John
Williams. It wasn't, but it's so good you can actually buy the
CD soundtrack for the game. The
sound effects are chillingly atmospheric. You'll hear German
voices all around you in the cold, night air as you sneak around a
town late at night. You'll hear the dogs that are chasing you
through a sewer system as if they're right behind you. The sound
effects, along with the music, really add to the experience that the
game works so hard at creating.
The game's 3D
graphics are very ambitious, but are let down by the aging PlayStation
hardware. The game's levels are very dark and suffer from
extreme pixelization. When in the distance, enemy soldiers seem
to emerge from a fog bank and then retreat again. Once, while
looking through the game's sniper scope, I watched soldiers on a
bridge run back and forth in one spot, disappearing and reappearing as
if they were cloaking and de-cloaking like in "Star
Trek." Another graphical quirk occurs with bullet
holes that will hang in mid air occasionally. Really, though, these are minor
quibbles considering that they affect the game's atmosphere more than
the actual gameplay. It's just a shame that the game's lofty
goals of creating such a lush and immersive experience are let down by
a five-year old console's graphical limitations.
The
controls are pretty good, considering that first-person shooters tend
to lend themselves to a much more complicated (and flexible) control
set-up than a single PlayStation controller can provide.
Although the Dual Shock controller isn't a match for a mouse and a
keyboard, Dreamworks has done a very good job getting the most from
the controller. The left analog stick moves you forward and
backward, with the speed controlled by the angle of the stick.
The right analog stick controls your vision. The X button is the
"shoot" button. The square controls any actions that
may need done, like opening doors and setting explosives. The
circle button cycles through your weapons and triangle button is the
jump button. Strafing is done via the L1 and R1 buttons.
L2 is a crawl/crouch button and R2 is a look/aim button. On a
standard controller, the look/aim function becomes critical, as it
makes up for the lack of the right analog stick. There
is a problem with the game's programming that causes the analog
controller to shut off periodically. It's damn unnerving when
you're trying to line up a shot and realize that you've got enemy
soldiers bearing down on you and the controller's not
responding. I spent a lot of time playing with a standard
controller and that alleviated the problem for me.
The
biggest problem with this game is that -- since it is so well-crafted
-- the minor problems stick out more than they would on a lesser
title. On a console with a bit more horsepower, this could have
been one of the greatest first-person shooters ever. For now, it
has to settle for being the greatest PlayStation first-person
shooter ever. That's still not such a bad thing.
If you've got the
slightest notion of playing Army on your PlayStation, forget the Army
Men series and pick up this game. Medal of Honor
deserves a place in your PlayStation collection. |