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To
put it bluntly, Max Payne has been in development for what
seemed like an eternity. Of course, it wasn’t quite an eternity but
4 years is quite a bit of time for a game to be developed when most
others are finished in a year to a year and a half. The development
was so long that rumors of its cancellation were very common among
game sites. So common in fact that GOD Games CEO, Mike Wilson wrote in
response to all the rumors that, “Max Payne is indeed
cancelled. We can’t take it anymore.” Of course, his reply was
more humor and frustration than truth since Max Payne has
finally made it on shelves amidst all the doubts. So was it worth the
wait?
Max
Payne was a cop living on cloud nine. He had a wonderful home, lovely
wife and a beautiful baby. Life was good. One night, after work, he
finds his house in disarray and furniture strewn about. Upon
investigating, he finds that his wife and child have been murdered by
a group of transients doped up on “V.” “V” stands for Valkyr,
the new drug of choice on the streets. With nothing left to lose, he
joins the DEA in a massive undercover investigation. His past identity
is erased and he’s given a huge rap sheet to fit into his new role
in the mob. However, his partner in the DEA is murdered and he’s
framed for it. Even worse, his cover with the mob is blown and now
they know he’s a fed. With both the cops and the mob on his tail,
it’s up to Max Payne to sort out the details the only way that he
can: with his Berettas blazing.
Not
exactly the most original story ever told. It’s been recycled
countless times in action flicks and videogames but where Max Payne
falters in story content, it shines in presentation. The story is told
in a graphic novel format that really gives the game great atmosphere
and feeling. It’s also narrated in a film noir style that’s heavy
with metaphors and cynical observation. While the story might be a bit
unoriginal, it’s all about how it’s told that makes it
interesting.
Considering
how long the game was in development, Max Payne still manages
to compete with the best of them. Though it doesn’t look quite as
impressive as it once did, it still manages to be one of the
best-looking games released on the PC. The real shining point is how
much thought went into the bullets and bullet splash damage effects.
Unlike most other games, the Max-FX engine actually renders each
bullet that leaves the chamber of the weapons. During normal play
it’s not very noticeable but it really comes into effect when you
activate “Bullet-Time”. Even more impressive is the way the
bullets interact with the environment. Instead of just generic
particles for everything, each material you hit will have a different
reaction. Shoot a painting and you’ll see a hole with a few rips.
Shoot at panels of wood and it’ll splitter off. Shoot at the tiling
in a bathroom and clumps of tile with crack and fall. The effect is
entirely done with clever texturing but it’s done so well that
it’s far above what most other action/FPS games offer as far as
damage effects go. The level designs are specifically setup so that
boxes, bottles, and other general riffraff is caught in the crossfire
and splitters away as you and your enemy try to kill one another. The
effect is so well done that it’s easy to see that the developers
really wanted to put gamers as close to an action movie as they could
get. That’s not to say that the graphics in Max Payne don’t have
downfalls though. Max Payne himself has a nice leather jacket that
sways realistically as he runs through the levels and even flops
around when he gets blown up. The texturing is first class but
unfortunately the characters look a shade on the blocky side,
especially around their head and face. You won’t see a flatter head
than Max Payne’s. However, because much of the story is told in
graphic novel cut scenes with only a few in-game close-ups, it becomes
hard to notice since you’re rarely given a close look at the
characters.
The
sound in Max Payne is quite good as well. Bullets hitting wood
sound realistic and they make an appropriate “ping” sound when
they hit a metal object. All in all, the sound effects are very good.
Likewise, the voice acting is also of better-than-average quality. Max
himself has a low, dry voice as he narrates and many of the characters
have a stereotypical New York mobster voice. Many of the voices are
over-the-top but they match the style of the graphic novel
storyboards, so they fit just right. Probably the only down point
would be the music. There only seems to be three or four complete
songs in the entire game. They’re all decent but don’t quite match
the high production values of the graphics. It doesn’t matter too
much since the vast majority of the game is played without music and
only in later, more difficult levels do you get to hear an
action-oriented theme. Still, it would be nice if the only “drama”
music wasn’t limited to the same piano based background theme.
Most
action or first person shooter games tend to play alike. If you’ve
played on action game, you have a general idea of how the rest tend to
be. Max Payne isn’t too different but it does add one
interesting little gimmick: bullet time. It’s not just a pretty
Matrix-inspired cut scene effect either; it plays a huge role in the
actual game play. In each level, you’ll see a small hourglass near
your health. That’s your bullet time meter. It allows you to slow
down time while still allowing a normal aiming speed. If an enemy is
coming around the corner and you need to nail him before he sees you,
just do a bullet-time dodge across the frame and shoot him before he
gets a chance to raise his weapon. If multiple enemies are coming your
way, you can use bullet time to plug them all using very little ammo
and dodge their incoming bullets. It’s not only a very cool effect
but also integral to the game as it would be incredibly difficult at
times without it. The bullet time meter does deplete as you use it but
killing enemies will refresh it over time. It’s this single little
aspect of Max Payne that really makes it interesting and fun to
play.
Aside
from the bullet time though, Max Payne doesn’t offer much
beyond what other action games have done before. In a nutshell, Max
Payne is a pretty shallow action game. There is no inventory
management to worry about except for the occasional key you need to
open a locked door and pain killers that heal you over time when used.
The only real thought that would go into the inventory would be using
which weapon for which situation. Unlike most other action titles
where there is just one particular weapon that is generally the best
for all situations, in Max Payne you might find yourself switching
from a Desert Eagle for accurate shots, twin Ingrams for room
clearing, or perhaps a pump action shotgun for close encounters.
It’s this smart weapon balancing along with very nice level designs
that make this game incredibly fun and sets it above many other action
titles. Perhaps the only real bad thing about the game would be two
dream sequences that are rather difficult and involve platform style
puzzles. They really ruin the otherwise fluid game play.
All
things considered, Max Payne isn’t much different from a lot
of other action titles. The addition of bullet time game play,
compelling narrative, and intelligent level and weapons management set
it above the rest however. Max Payne is simply a blast to play
and a definite buy if you’re into brainless action games. If you
traditionally don’t like action titles, there is nothing in Max
Payne that’ll change your mind. It’s as shallow and mindless
as they come. It’s a tad on the short side too, only taking perhaps
10 hours to complete. It’s also limited in replay value since the
level design is pretty linear. The only reason you might be compelled
to play it again would be to find some of the hidden Easter eggs, or
play some of the bonus modes that become available after beating it.
Most of the replay will be in the mod community thanks to the included
editing tools with the game. Already there are quite a few
“Matrix” themed mods but the real replay ability will come when
Total Conversions of the original game become available. Until then,
Max Payne is a worthy purchase but only if you don’t mind the
relatively short playing time and don’t mind waiting for competent
mods to show up.
Minimum
System Requirements:
450Mhz
Intel/AMD CPU, 96MB RAM, 16MB Direct3D Video Card
Recommended
System Requirements:
700Mhz
Intel/AMD CPU, 128MB
RAM, 32MB Direct3D Video Card
Reviewer’s
System:
1.333Ghz
AMD Athlon, 256MB
RAM, 32MB
GeForce 2 Pro
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