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gameassault.com - Legend of Mana Review
Legend of Mana
MSRP: $39.99
Number of Players: 1
Developer: Square
Publisher: Squaresoft/Electronic Arts
Reviewer: Boris Nepomnichy
Squaresoft’s first entry into their Summer of Adventure campaign is the long-awaited Legend of Mana, the sequel to the popular Secret of Mana on the SNES.  This is actually the fourth game in the series but only the third to come out in the US.  Unlike the previous games, Legend of Mana is actually more of an experiment then a real sequel. 

If you are looking for an epic adventure, you won’t find it here.  The entire game consists of small story segments that are loosely connected via character interactions between adventures.  The world of Fa’diel starts off as an empty landmass that must be filled with magical artifacts that contain locations, cities, and dungeons.  The player starts with either a male or female character as well as a weapon of choice.  Then the first Artifact is given, which creates the home base.  Once acquired and activated, new artifacts will appear.  Each artifact must be placed in an open location on the world map.  Placement will reveal a town or dungeon area that has a certain mission or plot point.  The player character can enter, converse with the inhabitants, or fight monsters.  Each mini-mission ends with a fight against a huge boss.  Once defeated a new set of artifacts are obtained to reveal yet more locations to explore.  Some missions require nothing more then talking to a bunch of people or solving a mystery.  Others involve exploring vast underground caves, mountains, forests, and other exotic locations.  

Gameplay involves active combat with either standard or special attacks.  The special attacks include techniques that are learned and attached to button presses.  Magic is gained through constructing instruments and talking to elemental spirits.  Those familiar with the earlier games will notice the same elementals appearing such as the Gnome, Undine, and Salamander.  Once enemies are defeated, items and experience crystals appear that must be gathered to advance the character.  An interesting quirk of combat is your health recharges while idle or dodging bullet attacks.  After winning, your health goes back to max.  Since there is no healing during combat, this system makes reasonable sense although it also makes the game overly easy.  Below the health bar is the special attack meter that, when full, allows special attacks or magic.  There is also limited multiplayer during several missions when a sidekick joins the main character.  However, controlling the second character is not a critical aspect of gameplay and can be ignored altogether.  Besides the artifact location combats, the home base offers several options to keep the player busy outside the main game.  Workshops allow the building of new weapons and instruments depending on items acquired in the missions.  There is even a monster rancher area where the player can capture and raise monsters for use in combat. 

Graphics are sprite based but very colorful and detailed.  Environments are also highly varied and painted with imagination.  This world is populated with a large variety of bizarre inhabitants ranging from walrus people to teapots to unintelligible teddy bears.  Sound and music is also quite good.  I especially liked the tunes during boss combats. While the music is not outstanding, it is appropriate to the backgrounds and changes between locations. 

This game is a strange one to describe because it is unlike anything that's come before it.  You will either love it or hate it.  Gameplay is actually very fun, but the lack of a coherent plot caused me to lose interest.  To get the most out of Legend of Mana, you should approach it as an exploration of the magical world of Fa’diel.  Get to know the inhabitants and the locales but don’t expect a world shattering plot to go along with it.  

Graphics 8.0 Lots of color and variety makes this a pretty game to look at.
Sound & Music 7.0 Appropriate to the wilderness settings but nothing extraordinary.
Control 8.0 Combat is easy and menu navigation is simple.  
Replay Value 7.5

The different ways in placing the land, creating weapons and instruments and uncovering all the missions gives this game replay value higher than a standard RPG. 

Fun Factor 7.0 While the gameplay is interesting, for me the lack of plot takes some of the fun out of the game as a whole.
Overall 7.0 This game is not for everybody and should be approached with caution. However, if accepted for what it is, Legend of Mana can be a rewarding gaming experience.

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