The
most important football series in videogaming is undoubtedly John
Madden Football. It set the standard and established a look and
feel that most successful football titles continue to borrow. Starting
as a PC title, the game really wowed gamers when it moved to the Sega
Genesis back in the 16-bit days. Since then, it’s remained a
solid franchise with a few bumps along the way in the transition to
the 32-bit era.
Perhaps taking those problems from the mid-90s to heart, EA
Sports has come together and developed a worthy update to the game for
Sony’s brand-new PlayStation 2 that ranks among the best in the
series.
EA
has obviously put a lot of work into the graphics for the PS2 version
of Madden. The character models and stadiums are incredibly
detailed.
The player models are a little squat, and their eyes look
positively creepy, but these are non-issues during actual
gameplay. On the whole, the animation is excellent and fluid,
but there seem to be a few situations where the right animations
simply aren’t available. When you run into a teammate,
you’ll often stand perfectly straight. On a fumble, your
players will often bend over like they’re picking up a bag of
groceries. These odd animations will really shatter the illusion
that you’re watching a live game that the rest of the game works so
hard to create. Some plays, though, look absolutely perfect,
which is a real testament to the quality of animation in the
game. With a bit more variety, the animation would be about
perfect.
John
Madden and Pat Summerall again lend their voice talents to the game
and their sparse and repetitive commentary really stands as proof that
commentary in sports games has come a long way in the last few years.
Summerall offers the same deadpan delivery he does in the real
broadcast booth, although in real broadcasts, he sometimes shows a
little enthusiasm - something that’s painfully absent from his
commentary in this game. The actual sounds of the game, on the
other hand, are excellently captured and executed. A large
variety of sounds, from dull crunches to sharp pops are all
there. In contrast to the lame commentary, the game sounds are
wonderful.
While
it’s an attractive game, where Madden really shines is in all its
little extras that make the one player experience long lasting and
worthwhile. As always, the game comes armed with a robust and
well-executed franchise mode. The franchise mode -- as well as
the game’s unique Madden Card system -- makes for a title that will
continue to entertain for a long while. For those
unfamiliar with Madden Cards, here’s how it works: Each time
you perform a given task in a game (such as having a 100 yard rushing
game or recording three tackles with one player), you earn
tokens. The harder the challenge, the more you earn.
Once you’ve made 100 tokens, you can buy a pack of Madden Cards.
I’ve found simply collecting the cards to be rather addictive, but
if that’s not enough for you, the cards can give a specific player
enhanced abilities for a single play, quarter or half; unlock new
stadiums and players; or give players NFL Blitz style cheats.
Anyone who’s ever been obsessed with trading cards will likely
obsess over this neat feature, trying their darndest to buy packs of
cards to finish off their Madden Card collections. The game also
features a boatload of teams - current NFL teams, a selection of
historic NFL teams going back to 1957, all-time teams (All Chiefs, for
example), and NFL Europe teams. Also included are a bunch of
throwback jerseys - not a complete selection, but a fairly
comprehensive number of uniforms. Disappointingly, the lovely
powder blue Chargers uniforms that the team wore as a third jersey a
few years back is not available.
On
the field, Madden plays as convincingly as it looks - usually it’s a
very genuine football experience. Players tend to act and react like
they would in real life. The control may seem mushy to some -- a
side effect of having a control system based mainly on momentum -- but
once you learn to adapt and stop expecting to turn on a dime, you’ll
be OK. The momentum system makes for some incredibly lifelike
plays, particularly on the ground.
But momentum can cause frustration in some situations --
like returning punts -- as it takes a moment for your returner to take
off, meaning he’ll eat the ball more often than not. Other
controls give you unprecedented control over what’s happening on
field. Before the snap on offence and defense you’ve got a number of
choices that help you play your best game. Hot routes and
coverage audibles help you compensate when you see something you just
don’t like in your opponent’s formation.
The expected stable of player moves are here, including jukes,
stiff arms, pump fakes and so on.
Plays
flow fairly realistically, although deep passing seems to be a bit on
the easy side. In multiplayer particularly, the deep ball seems too
effective, even when it’s expected. On a related note,
mounting a successful pass rush is also a bit difficult for human
controlled teams, with pass protection that’s nothing short of
stellar unless the blitz is on. On the other hand, short passing
is fairly challenging, as defenders are usually in position to make a
play on the ball. My other complaint with the passing game is
that receivers tend to break off their patterns a bit early, and when
they do, they just stand around for a moment like they’re
confused. After the brief confusion, though, they do move for
open field in an intelligent manner. All in all, the passing
game is good, but it could use a bit of work. The running game, on the
other hand, is just about perfect. Running backs often have to
negotiate tight gaps to make positive yardage, but learning to exploit
those gaps is a rewarding experience and implemented exceedingly
well. A successful run not only gives you a good feeling inside,
it’s also a visual treat because it looks so authentic.
Madden
NFL 2001 provides a fun overall experience, with a very rewarding
single player experience. And if the game isn’t playing like you
want it, EA’s even provided some customization options to adjust
computer tendencies and capabilities. Still, the game’s slightly
slow pace and sim-like features, especially the momentum-based
control, may hamper its appeal to players who aren’t big football
fans. For a football game that’s easier to pick up and play, gamers
may want to look elsewhere. For an exacting effort at a football
sim, Madden’s an excellent choice. If you’re a football fan
who has a PlayStation 2 but not Madden, one question: Why the
heck not?
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