Remember
when the differences between one year's version of Madden and
the next year's version were worth waiting for? For example, the
upgrade from Madden NFL '98 to Madden NFL '99 that
brought the game out of the darkness of sprite-based graphics was well worth the money. (Even
though it followed in the footsteps of the once-proud NFL GameDay
series by more than a year.) The update from the PSOne to the
PlayStation 2 in 2000 was also well worth the price of
admission. (If you don't factor in the cost of the PS2, that
is.) Now, it seems that instead of pushing the hardware, the
folks at Tiburon are playing catch-up with the new kids on the block,
Visual Concepts and Sega.
Last year, the NFL
2K series came onto Electronic Arts' turf (the Xbox and the PS2)
and surprised a lot of people by being very good despite a limited
development schedule. The game made Madden's decrepit
commentary and somewhat plodding pacing more noticeable and, in the
process, raised hopes that this year's Madden would be the best
yet. Well, to be blunt, ain't much changed in the land of Madden
NFL.
Al
Michaels now joins John Madden in calling the on-screen action.
He replaces Pat Summerall who, of course, retired at the end of last
season. One would hope this would mean that the commentary would
be given a complete overhaul but, alas, the somewhat robotic
commentary of years past is intact. Al Michaels' voice is nice
to hear, but some of Madden's comments remain from last year's game
(and earlier.)
The gameplay is also
pretty much unchanged from last year. Supposedly improvements
were made to the defensive schemes and the running game, but I'll be
damned if I can find them. It does seem a lot easier to get
burned while playing defense against the computer this year, so
something must have changed -- although not for the better.
So, what's truly
new? There's a new mini-camp mode that allows you to improve
certain aspects of your game like pocket passing and following
blockers. This is accomplished through the use of several
mini-games that range from entertaining and fun to tedious and not
really of much use. I will say that they're worth a look and
might help newcomers to the Madden franchise get into the game a bit
more. For those of us who've been playing Madden since
the mid-1990's, they're a distraction at best.
Also
new this season is a play creator which allows you to create your own
offensive and defensive formations and use them. How useful or
desirable this feature is to you will depend on how much free time you
really have. With the actual games each taking over a half an
hour -- even with five minute quarters -- you might not have time to
tinker around with something that most feel isn't
broken.
The meat and potatoes
of Madden is the franchise mode. It's back this year and
just as deep as ever. Spanning 30 years, you can draft, sign and
manipulate your team's roster and coaching strategies in almost any
way possible. You can now scout for rookies and, of course, you
can still import players from EA's college football game, NCAA
Football 2003. It's a couch potato football geek's dream!
One of the big
features with the football videogames coming out in the fall of 2002
is online play. In some weird twist of fate, Electronic Arts
blessed only the PlayStation 2 version of Madden NFL 2003 with
an online play feature. If you want to play football against
people on the Internet, you'll have to buy Sega Sports' NFL 2K3
or NFL Fever 2003. Way to go, EA!
One
thing that might impress some people is the inclusion of a lot of
actual, licensed songs from artists like Bon Jovi, Good Charlotte,
Nappy Roots and Andrew W. K. These do add energy to the menus
and the mini-camp mode. You'll also hear the songs as stadium
music from time-to-time and that's a nice atmospheric touch.
Some songs are always available and others have to be unlocked.
The song variety is really good and it's good promotion for the bands
and artists involved.
So, before you think
I don't like Madden NFL 2003, let me just say that I do like
it. I like it a lot. The problem is that I liked last
year's version equally well. There's so little difference
between this year's edition and last year's that I really have to
stretch to say that the game warrants spending another $50.00,
especially since there's no way to play it online. If you've
only got an Xbox and you want to play online this fall when Xbox Live
launches, then this isn't the football game for you. However, if
you don't care about online play, then the game becomes much more
desirable.
Madden NFL 2003
is a great football game, no doubt about it. Still, it's going
to need a shot-in-the-arm of some kind to keep players coming back
year-after-year. Essentially, when it all boils down to it, this
is the same game as Madden NFL 2001, which was Madden's first
foray onto next generation platforms. Roster updates, a few new
additions to the franchise mode and the mini-camps may be as far as
this incarnation can go.
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