Tetris is
one of the most popular games of all time. It's simple to learn
and manages to keep you entertained after seemingly millions of
plays. The games that followed it
-- Dr. Mario, Columns, et. al. --
have
all managed to borrow some key elements, adding some of their
own and been fairly
successful and even somewhat addicting. Until Q Entertainment unleashed Lumines:
Puzzle Fusion, though, there's been nothing as
entrancing or magical as the original. Lumines is a direct
descendant of Tetris,
but manages to distance
itself enough to truly stand alone among the many games that have
tried to duplicate that combination of easy-to-pickup
gameplay with those
intangible hooks that keep you playing long past your bedtime.
The player controls
the descent of cubes that are divided into different combinations
of four squares of up to two different colors. By rotating the
cube as it drops, you try to line the like colors up to make squares
of the same color on the game area. Sounds fairly familiar, no?
In Lumines, music is the new element
in the mix. A vertical line scrolls horizontally across the gaming
area in time with the
background music. Only when that line crosses the created square
do the pieces disappear. The object of the game is to time the
creation of the squares with the sweep of the line across the field.
Sometimes, special cubes will appear that have a "gem" in them.
Creating squares with one of these special cubes will cause a chain
reaction of same-colored blocks to dissappear from the gaming area,
giving you more points in the process. As
in Tetris,
if the stacks of blocks reach the top of the screen, the game is
over.
It's much harder to describe than it is to play, believe
me. A few minutes with Lumines and you'll be hooked.
One quirk unique to
Lumines is that your square will split if its not supported on
both sides. This allows you to drop pieces into those narrow ravines
quite easily. While it eliminates suspended pieces blocking off
places to drop your piece into, it adds more decisions about how
to rotate and drop your square for the most effective creation
of matches.
To
refer to the music as background music does it a disservice.
The music is as
trippy and cool as the game itself. Unfortunately, the number of
tunes is limited and will eventually get repetitive. And, speaking
of backgrounds, the "skins" that provide the backdrops to the
action are just as interesting as the music. Doing well in
the game's challenge mode actually allows you to unlock new
skins as you progress through the game. A "single skin" mode
allows you to just look at one skin throughout the entire game,
if you become attached to a particular one.
Lumines offers
single players the aforementioned challenge mode (which is
the basic one player
game, with rotating skins and changing background music), the
single skin mode (which keeps one background through the entire
game) and a Time Attack mode which asks you to rack up the
most points possible in 60, 180, 300 or 600 seconds. For two
players -- connected through the PSP's included wireless connectivity
feature -- a VS. mode is the game of choice. (Single players
without PSP owning friends can play against the computer as
well.)
As one of the
PSP's launch games, Lumines offers a winning combination
of easy playability, awesome audio and addictive gameplay.
Sony
couldn't have asked for a better way to answer Tetris for
the GameBoy.
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