Sony’s
The Legend of Dragoon is this year's attempt at a Final
Fantasy killer. After
3 years and a development team of over 100 members, Sony’s epic has
finally made it to store shelves.
Built upon the strengths of Square’s franchise, The
Legend of Dragoon
proves that other companies can learn from the best in the business
and hold their own in epic game making.
10,000 years ago, the
first races of the world came into being from the power of the Divine
Tree. The 105th race was
the mighty Dragons who were followed by the peaceful humans.
Then emerged the war-like Winglies, who conquered the world and
enslaved the humans in their floating cities.
The humans revolted by using the power of the Dragon race to
forge the supernatural Dragoon warriors, defeating the Winglies.
Now many years after this war, the emergence of the mysterious
Black Monster heralds the birth of a new race and the return of the
Winglie threat. From
these epic beginnings the game’s main hero, Dart, is introduced.
Dart is in pursuit of the Black Monster. Waylaid by the
kidnapping of his childhood friend, Shana, Dart is drawn into a
fabulous journey to unravel the looming threat and solve the mysteries
of his world. He is
joined by up to 7 other characters, each having their own purposes and
distinct personalities. As
in the best types of console RPGs, many of the characters start out
undeveloped and go through a variety of personal experiences that
flesh out their background, goals, and personalities.
Shana is a troubled girl from Dart’s past with her own
unknown powers. Rose is
the confident Dragoon warrior who unlocks Dart’s heritage and has a
mysterious agenda of her own. Lavitz is the typical honorable warrior
while Meru is the comic relief. The
varying styles of the characters do a lot to bring this game world to
life and make The
Legend of Dragoon
an enjoyable experience from start to finish.
Another notable goal
for any aspiring Final Fantasy killer is to have great
graphics. The
Legend of Dragoon
excels in this department with loads of beautiful background scenery,
large and detailed polygon characters, and a variety of different
styled towns and dungeons. Areas
to explore include caves, forests, mountain cliffs, castles, and even
a gravity warped zone with killer twisting paths to navigate.
Variety is something this game has in abundance.
The character and enemy animations are also well done,
especially the Dragoon transformations and magic sequences.
The rare CG sequences are pretty to look at but, unfortunately,
don’t meld well with the story.
What made Final Fantasy VIII so original was the that
the CG sequences felt like a natural extension of the world. In The
Legend of Dragoon
these sequences never shift directly from the game graphics and
usually feel like glamorous distractions more than anything else.
The
sound and music are just as spectacular as the graphics.
Tunes vary between the towns and dungeons and excel, especially
during battles. I rarely
hear music this good in boss fights.
Sound effects like the chirping birds in the forests and the
dripping of water in the caves help bring the environments to life.
Unlike Final Fantasy, The
Legend of Dragoon
actually has voice during combat and CG movie sequences.
While they're not the greatest, they're much better than the
atrocious voice-acting in Grandia.
The gameplay is very
linear, walking the player across the world map from one location to
another with the story. One
drawback is you are forced to go into a dungeon area you already
completed to get back to certain areas.
While annoying, it did not detract too much from the game.
The
Legend of Dragoon
is very plot-driven and as such there is a purpose to every action.
Prison breaks, army rampages, imposter royalty, and bandit
attacks are just some of the early examples of the troubles Dart and
company have to go through. Once
the player arrives at a location, the area is clearly marked with
colored arrows indicating all exits and entrances.
Battle encounters are usually random but luckily do not occur
too often.
During battle,
commands are turn-based and include attack, item, defend, or retreat.
Once the attack order is given, the player must time a second
tap of the X button to pull of a special combat attack that is learned
through experience. Different
special attacks deliver different damage and earn SP points.
SP points are needed to pull of the Dragoon transformations
that occur only when the SP gauge is full.
While in the Dragoon form, the character can either attack with
twice the power or use magic. There are up to 4 levels of Dragoon power that will allow 4
turns of attacks while in Dragoon form.
Once all attacks are used up, the character returns to human
form and the player needs to once again build-up the SP gauge.
Healing magic is scarce, forcing players to rely on heal items.
The defend command also heals 10% of HP damage.
Finally, only 32 items can be carried at any one time forcing
the player to use some strategy during those tough boss fights.
While the combat seems simple, the choices of attacking,
Dragoon magic, healing, and item management make fights and
interesting task that, for me, never got old.
The
Legend of Dragoon has all the right elements of an RPG classic: a vast
story spanning 4-CDs, memorable characters, killer graphics, addictive
tunes, and a nice combat system. They all come together to
create one of the best treats to come out of Sony’s offices.
If
you buy one non-Square RPG this year, you would do very well with The
Legend of Dragoon. |