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gameassault.com - Jet Grind Radio Review
Amazon.com sells games! Jet Grind Radio
MSRP: $49.99
Number of Players: 1
Developer: AM6
Publisher: Sega 
Reviewer: Robert Dirom

Style and substance are often mutually exclusive, especially in the world of videogames. While a lot of games have one or the other – which is often enough - combining both is much more a rarity. Jet Grind Radio is one of those very games, and it's so chock full of both that it's got plenty to spare. Set in the fictional city of Tokyo-to, the game follows the trials facing your gang as it protects its turf, stakes out new turf, and keeps clear of the overzealous cops who are bent on taking these well-meaning street punks out. 

In a nutshell, the game sends you on missions in the three sections of Tokyo-to which generally involve tagging (a.k.a. spray painting) various locations in the city while avoiding a Rodney King-style beating.  As you succeed, the cops get more intense, sending SWAT teams, tanks and helicopters to get you off the streets and into jail.  For a little variety, there are also a few levels which require you to tag rival gang members, as well as challenge levels, where you've got to complete a challenge to convince a fledgling recruit that you're cool enough to have them in your gang. 

Comparisons to Tony Hawk's Pro Skater and Crazy Taxi made long before Jet Grind Radio was released really did the game a disservice.  While great games in their own right, gamers who come into Jet Grind Radio expecting similar experiences are likely to be disappointed.  Jet Grind Radio shares more with 3D platform games, but that in itself is something of a tenuous comparison.  The levels offer a lot of freedom but often ask gamers to find a way to a seemingly unreachable spot to tag. Usually the solutions are not as hard as they seem at first glance.  This isn't a game where you're expected to puzzle for ages on how you need to make that jump.  A lot of the fun and challenge is doing things in the most stylish way possible.  Linking together tricks when you jump -- done automatically in a very non-Tony Hawk manner -- is a great draw.  The more tricks you link together, the higher your score and the better your ranking on a level.  And that's part of the game's beauty: it will appeal to people who like to achieve personal bests, but it's such a well-designed game that gamers who just want to work through it every now and again not worrying about score should also like it.  Explorer-type gamers will like the opportunity to find logos that unlock new graffiti designs. The level design is excellent no matter what type of gamer you are.  

Getting around in Jet Grind Radio requires a bit of a learning curve, which makes the challenge levels that much more valuable - they serve as tutorials as well as a recruiting tool for your gang.  The floaty gravity in the game takes a bit of getting used to, but it's an easy enough adjustment.  The controls are precise and effective, so it's really just a matter of building techniques.  Still, one slight problem that occasionally haunts players is the typical 3D game Achilles heel: the camera.   Generally it's very good, but occasionally the camera will twist into an unfriendly position.  It doesn't help matters that the button you use to spray paint also centers the camera.  Again, after a bit of time most gamers will be able to work through any camera issues but, from time to time, the camera is sure to annoy. 

Visually, the game is excellent.  The much-ballyhooed cel-shaded characters look every bit as good in motion as they do in stills, animating nicely and looking cool.  The character designs are great, as are the environments.  Simply put, the game offers a consistent graphical style that makes the game a resounding artistic success.  While other games may try to model the head of a pin with crazy amounts of polygons to achieve visual excellence, Jet Grind Radio takes a totally different approach which, when all is said and done, is likely more successful.  

And then there's the music.  Oh, the music!  Without a doubt, this game has one of the best soundtracks I've ever heard, and that's not even considering the new material that was added for the American release by artists such as Rob Zombie and Jurassic 5.  Excellent.  The voices and sound effects are all good, although Professor K sounds a bit monotone.  This is more than made up for by the hilarious police assailants, who "hup-hup-hup" after you relentlessly.

Jet Grind Radio is a truly amazing and complete package.  While the game may not resonate with some gamers, it's got plenty of appeal, and gamers of all stripes should at least give it a shot.  If you own a Dreamcast, rent it, borrow it or buy it.  Just find a way to get that disc in your console and give it a good spin.

Graphics

10

They may not be a showcase for polygon pushing power, but a consistent style throughout the game and excellent use of cel-shading makes for a look that I couldn't imagine being any better. 
Sound & Music

10

An amazing soundtrack, excellent sound effects and no substantial complaints.
Control 8.0 More than adequate, but minor control problems do result in control issues. Auto tricks may also turn off some.  
Replay Value 8.0 Fun enough to play over and over, but perhaps lacking in any significant modes that will encourage replay. Continued play will be at the gamer’s own initiative.  
Fun Factor 9.0 All this style, and there's fun to be had too. And no, there's no catch.
Overall 9.5 A stylish game that's got plenty of gameplay to go with it.  This is one cool premise that ended up getting more than a shallow treatment.  

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