BioWare
is a pillar of excellence in the RPG genre and, for the first time,
they have brought us a game based on their own creation: Jade
Empire.
With their past success, the bar was set at an unimaginable height
for the BioWare team. The buzz started almost immediately. Its
success preordained by the gaming community. So, did Jade Empire topple its competition as the best RPG in the Xbox's history? No.
BioWare fell to the same fate as Lion Head studios, creating a
very good game when nothing but perfection would be acceptable.
Set in a fictional version of ancient China, you are the top student
at a martial arts academy and can only be sure of one thing: Your
destiny is greater than you can imagine and you have been groomed
to meet your fate head on. Spirits seem to be running rampant and
some how that is tied in to your future. Your path is set and now
you must walk the fine line of destiny. As you begin your journey
through Jade Empire, you are immediately introduced to the system
that will dictate the road you travel. Will you follow the way of
the Open Palm and put those in need before yourself? Or will walk
the path of the Closed Fist, where your strength is your greatest
ally and the weak are trampled? Saying anymore than that may very
well ruin one of the richest stories ever put into a video game.
This is a story-driven game where your path is set. If you think
you make your own destiny be prepared to lose that part of your being.
In many
of the latest and greatest RPGs, there has been a lot of emphasis
put on "right and wrong". Although
there is supposed to be no right or wrong in Jade Empire (more
of decisions based on
belief systems) it still boils down to if you want to be a good or
bad person. If you make an effort to do the right, thing you will
levitate towards Open Palm, and if you believe in natural selection
you will follow Closed Fist. This system adds no new dynamic and
is, basically, KOTOR's Asian brother. What you do has no effect on
the public and only the people in your party will show any signs
of emotion based on your actions. I thought that Fable set a new
standard with interaction and reaction of NPC's, apparently BioWare
doesn't agree with me, because only staged events will affect how
you are treated by the masses.
The
graphics in Jade
Empire really made me scratch my head. The
environment draws you in and put you in ancient China. At times,
you will find yourself staring at your television in awe of the beautiful
landscapes. The cut scenes are so amazing at points that I have hard
time describing them. You will be wowed, to say the least. Yet, among
all the beauty in the game, the character models and combat are second-rate
compared to that of Splinter Cell: Chaos Theory or Halo
2.
One of the areas Jade Empire really excels is sound and music. It
may
be the most immersive
use of sound that I have experienced in a game; it just makes you
feel like you are there. The voice acting is top-notch and the sound
affects are never out of place and always add to the mood. The way
the environments are designed and the way the sound draws you in,
the flaws with the overall look, characters, and combat almost disappear.
Almost. This game has a way of almost covering up its faults but,
if you aren't completely oblivious, you will still see them.
The
movement of your character is only important in combat. Running
around in Jade Empire is pretty standard; especially
since when you
enter combat the camera changes and you focus on your opponents.
In no way is being standard a bad thing in that regard either. BioWare
set the standard in KOTOR and I say "if it ain't broke don't
fix it." Also, choosing party members and interacting with them
is nothing new and if you have played any RPG that included a party
system you are way ahead of the curve. The meat and potatoes of Jade
Empire are the story and combat. When the word seamless is used in
a review, you know a developer got something right. The transition
into, out of, and during combat is absolutely seamless. The techniques
are easy (and essential) to switch, and the moves are flawlessly
implemented and a hell of a lot of fun. There isn't an RPG on any
console that has a combat system equal to that of Jade Empire. I
found a switching from thousand cuts to iron fist a great martial
combo and jade golem is the style of choice for absolute destruction.
Harmonic combos are the key to dispatching enemies, play around with
switching to the different combat styles to make your attacks more
powerful and to watch your combos roll. If you want to know more
about the combat in the game I suggest you play it because I can't
do it justice. This is the kind of game that revealing too much would
really take away from the value of playing it. I will say remember
to block and dodge because simple and fluid combat does not mean
stupid enemies. If you don't block and dodge right away, you will
after you die a few times.
There are a couple of things of note that were truly essential to
the development of my love and, at times, disgust with this game.
Although there aren't a lot of side quests, each one is unique and
the quirky nature of many of them is truly entertaining (The flying
quests are pretty weak but the throw back to early aerial games is
kind of cool.) As a matter of fact, you may find yourself asking
where you have seen some of them before, as they do borrow some ideas
from a lot of games you have probably played in the past. I enjoyed
every moment I spent playing game the game. That said, there are
some substantial load times that may make you want to throw your
controller through your TV. What really gets me though, is that there
are some really big areas of the game where there are no loads at
all. Really most of the loads you go through seem unnecessary when
you compare them to other parts of the game. When you get to the
Arena you will feel my pain, but at the same time it may be the most
fun part of the game. Which is really my biggest problem with game.
Most games make you mad because some thing stupid and needless happens
at the most crucial and interesting parts of the game. BioWare has
managed to do that, but make these parts so immersive and fun, that
you don't mind the loading time or the dropping frame rates. It really
pisses me off and, quite frankly, I don't know how those sneaky bastards
did it.
What has set RPGs apart from the rest of the gaming genres for so
long are the great stories, character customization, and non-linear
gameplay. Jade Empire has a story that will go down as one of the
best of this generation. The plot thickens, twists, turns, and eventually
drops you on your head. To put it simply, if it were nominated for
best picture, the good doctors at BioWare would be going home with
Oscar. In fact, the story is so good that it highlights the major
downfalls of the game. While you can customize fighting styles, your
amount of health, chi, and focus, appearance, clothing, and equipment
are a non-factor because you can't touch them. New weapons add new
fighting styles but they don't necessarily improve the styles you
already have, and not being able to enhance your character through
superior clothing and equipment really leaves a void that is a standard
accommodation in nearly every RPG. Last but not least, the game may
give you the opportunity to backtrack or do quests in random order,
but ultimately your path is set and you can feel it every inch of
the way.
At
the end of the day, I say if you took the time to read this review,
you obviously have interest in the game and should buy it. It made
me want more, but there was no more to get. Playing through it again
isn't going to give me the fix I feel I need. On one hand this is
one of the best games I have ever played but, on the other, it's
only half of what I expected. I wish that if I slammed Fable and
Jade Empire together I would get the game I should have got when
I bought both of them.
|