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Jade Cocoon 2
MSRP: $49.99
Number of Players: 1
Developer: Genki
Publisher: Ubi Soft
Reviewer: Boris Nepomnichy
Jade Cocoon 2 from developer Genki is an interesting attempt at a monster raising RPG hybrid.  Published in the U.S. by Ubi Soft, the game takes the premise of the original Jade Cocoon -- which appeared on the PSOne -- and expands the concept in more ways than one.  

The story is relatively light. Basically, the monsters of the forest, known as Kalma, have begun to invade the human lands and assume human forms.  Beasthunters use the forest beasts to hunt down and kill the Kalma.  The player assumes the role of novice beasthunter, Kahu, who is on a mission to make a name for himself.  In the process, he is cursed by a particularly nasty Kalma and must recover the 4 elemental forest orbs or die.  A wisecracking fairy that offers many suggestions and acts as the game's comic relief joins him on his quest.  The story is conveyed entirely with voice and progresses as Kahu explores the 4 elemental forests. 

Graphically, the game is impressive until you realize that every environment is the same except for different colors representing each different element.  Each forest is a basic maze with rooms having an item, a battle, or a plot event.  A handy corner map shows where your character is and what is left to explore.  Each forest is so repetitive that eventually there is no need to look at where you are going, but simply guiding the map icon on the corner map suffices to get you through each stage.  The game characters are fairly detailed in the typical cartoony way that harkens back to the anime style of the first game.  The monsters are also detailed and move around in battle as they grow and evolve through more and more complex forms. 

Jade Cocoon 2's sound and music is also nothing special.  Most of it is very repetitive but not particularly intrusive.  Battles have their own share of sound effects during attacks and magic spells.  Ultimately, the music doesn’t add anything to the game and simply serves its purpose as background noise. 

While Jade Cocoon 2 is very weak in the story and graphics departments, its strong point is a very addictive game system.   The main character only uses items during battles and does not fight.  Instead, there is a circular amulet surrounding him with spaces for the friendly monsters.  Each side of the amulet corresponds to an element of Fire, Water, Earth, and Air.  You start out with just two friendly monsters that get more powerful with experience.  

To get more powerful monsters, the player must find Seed Eggs in the forest.  These eggs are taken to the Life room where they are hatched.  Then when a monster reaches level 15, they can be merged with a Seed Beast of either the same or different element.  Each merge can give different or more powerful attacks and evolves your monster to a higher state.  The friendly beasts can be placed anywhere on the amulet ring.  Preferably, a Fire beast is placed in front of the player on the Fire side of the amulet.  However, you can also place a Fire beast at the edge of the Fire section.  Rotating the amulet will position the monster to another elemental side where he can use an attack corresponding to that side.  In this way, by combining attacks ranging from heal, special attacks, defenses, and active attacks, you can use an endless possible strategy of battle.  Not only do you fight forest beasts arranged in the same type of fashion, but you also get to fight rival Beastmasters with their own evolved set of monsters.  

There is also an Arena feature where all you do is battle Beastmaster opponents.  At the beginning of the game, you can only use two friendly monsters.  Then as the game progresses, you can take advancement tests which is a series of 3 battles against Beastmasters where if you win three times, you get another amulet which will allow use of more monsters.  Advancement tests are taken based on reputation points.  

With the tasks of finding monster Seed eggs, taking jobs from the lounge, and battling in the Arena gain reputation points, this game gives the player so much to do that it never gets boring.  The repetitive dungeon crawling can get tedious.  However, this drawback is mitigated by the extremely good battle system and the complex monster evolution system.  

Jade Cocoon 2 may fail as a smash RPG but it makes up for it in the gameplay and monster raising departments.  Although not a "must buy" game, if you're into monster raising and like RPGs, this is worth a rental.

Graphics

6.0

Seemingly rich and vibrant graphics impress at first but quickly get repetitive. 
Sound & Music 5.0 Nothing special here although the voice acting is decent.
Control 7.0 Has a variety of menu options and handy corner map works well. 
Replay Value

9.0

Beat the final boss and you find out it's only half the game.  Endless ways to train and evolve your monsters. 
Fun Factor

7.0

Nothing original about the story, but the gameplay set-up is fun. 
Overall

7.0

Fails in some ways and excels in others.  The is no Final Fantasy but its fun nonetheless. 

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