A problem that
has faced arcade action games on the PC for some time is that the port is usually done
cheaply from a console port from an arcade game. It's like a copy of a copy, which is
never as good as the original. Rage's new game, Incoming, is pretty much the
original. It's not an actual arcade game, although it probably could be. And it's not a
port from a console system.
The reason that console
games do not work well on the computer is due to the fact that a good majority of the
games produced for console systems are designed with the rental market in mind. This cuts
the depth and full game down to a very linear and repetitive selection of basically the
same levels with different backgrounds or textures. Computer players are forced to shell
out $40.00 to experience the whole package, while console gamers have the option of
renting before they choose to buy the full game. At the very most, a PC gamer may be able
to get a demo from the Internet or possibly play the game in a store for a limited amount
of time.
Another point that will put
off many computer players from console ports is that PC gamers desire a good assortment of
level designs with some reason to play the game through. Even up to today, games on
consoles take up only a small amount of space in comparison to the 2+ gigabyte games being
produced today using multiple CDs. The Nintendo 64 cartridge has still yet to break the
100 meg mark.
Incoming takes
elements of the computer and console game worlds to create an addictive game that can be
enjoyed for 15 minutes or 4 hours. The premise is pretty simple: Aliens are attacking
Earth and you need to stop them. Gameplay switches between an assortment of different
vehicles, including tanks, helicopters, jets, and ground turrets.
The graphics in the game are
beautiful to say the least, but you're going to miss out on them unless you have a good 3D
accelerator. The game makes use of particle effects and colored lighting to create some of
the best explosions and weapon fire I have seen in a game anywhere, including the arcade.
Still, these effects are visible only with the right hardware. If you have a
state-of-the-art graphics card in your PC, this is the game you want to show it off with.
The sound and music in Incoming
are almost equally as good as the graphics, but not as taxing on your system. The techno
soundtrack is played directly off the audio portion of the CD, and the sounds match
exactly what's happening on the screen. When an enemy fighter crashes in a huge fireball,
you can hear every small explosion as it rolls and breaks apart on the ground. The mix
between the pulsating music and the action packed sounds only raises the fun and
excitement level even more.
If you like simple controls in
your action games, this is the one for you. A joystick is required for the major controls,
and the keyboard is used only for basic thrust and altitude changes. No large cards with
commands for every single key here. Also, the control changes between the different craft,
but the same assortment of keys are used to keep from confusion.
The levels of Incoming
are broken into segments. Most of the time each segment has you changing your vehicle to
complete one or two new tasks. Usually these segments will mainly deal with destroying a
new wave of fighters, but occasionally you will be asked to make equipment pick ups and
drop offs, or a search and destroy objective. This is the perfect game for an arcade or
action freak. Its breakneck pace and simple design provides some very entertaining play.
It is quite easy to become
addicted to Incoming, but it can seem to lack depth to the hardcore adventure gamer or
action player who likes tough objectives and thought problems. There is also no real
puzzle like play in Incoming. You are not required to hunt for keys or try to
find the combination to a door. Despite its basic nature, Incoming delivers the
truest arcade-like experience on the PC that I have seen.
System Requirements: Pentium
133, 32 MB RAM, 3D Accelerator, Windows 95, and 40 MB of disk space.
Tested on a: Intel Pentium
II 400, 128 MB RAM, 20X CD-ROM, Sound Blaster PCI 128, ATI XPert@Play AGP, a Microsoft
mouse, a Gravis joystick, and Windows 98. |