Somewhere in Japan, there is a store that cannot keep enough copies
of this game in stock. In it, you play the part of Fiona Belli, a
teenage girl who wakes up dressed in a bedsheet and locked up in
a dog cage at the bottom of a castle dungeon. You end up roaming
this castle in search of an exit while being stalked by all manner
of weirdos with very unpure intentions of rape, murder, and things
much much worse. Better yet, your methods of self-defense largely
include hiding, futile kicking, falling down a lot, and throwing
the occassional trinket. Sound like fun? It actually is in its own
unique way for a while.
The
big draw to Haunting Ground is the interaction with "Hewie",
your german shepard dog. Early on, Fiona befriends Hewie and, as
a result, obtains her main method of effective defense. Together,
they solve
puzzles, fight enemies, and navigate the castle in search of their
way out. At the same time, the cast of unsavory characters stalking
you will harrass you to no end. These people are the other
big draw to Haunting Ground. In all honesty, some of them
are the most memorable characters I've seen in recent horror games.
A couple
are pretty forgetable, but the 2 or 3 that stand out really shine
in their roles. My favorites were a gigantic mentally-challenged
man who seems to view Fiona as a toy to be played with; a psychotic
maid who goes insane with jealousy over something Fiona has that
she does not, and a decrepid old man in a wheelchair who is just
creepy altogether.
It's
these characters that make the game interesting and if they don't
strike you immediately as such, the rest of the game surely
won't. I've read that it is like a trip to 6 years ago and it certainly
is. You are solving a lot of bullshit puzzles with no common sense
to them whatsoever. They are almost completely cryptic. You get enough
memos and clues as to what the answers are to the puzzles, but that
means you'll be sorting through all that crap to figure out that
the marionette hangs on the door to unlock it, mandragoras need to
be sacrificed to the dead, and blue jewel goes in the slot on the
nightstand in the foyer and so on. Impatient gamers will never make
it through all these lame-ass puzzles without a guide.
There
are some puzzles that make the game fun and unique though. For
example, in one area, the lights are almost out and there are
holes in the floor. Fiona needs Hewie to lead the way through the
darkness. Another puzzle has Hewie finding clues based on scent.
These are the kinds of puzzles that make Haunting Ground feel
like its worth playing. The bad thing is that for every clever puzzle
like this, there's two more where you're putting jewels into the
mouths of dragon statues. It's just old and tired.
So,
if you can get past the lame puzzles, the story is actually fairly
interesting.
In my opinion, the first half of the game is really
pretty good. The main characters are frighteningly real and you dread
each encounter with them. Trust me, you'll be running for your life
and making Hewie work overtime so you can get away. At the same time,
there is a mystery to these enemies that make them very interesting
and memorable. Its also very adult-themed. Rape and masochism are
not common themes in videogames, but in Haunting Ground they are
suggested and it has a way of making your skin crawl when you imagine
it. One of my favorite parts in the game involves the maid being "punished" for
something and another scene where she touches Fiona as she sleeps.
This kind of imagery is almost considered taboo in videogames, so
it was really cool for me to see a game that finally addressed it,
but did it in such a way that made me THINK I saw more than I really
did. The reality of it was just that the game has a way of making
your imagination run wild.
It
was really disappointing to see the game's story take a nosedive
in
the second
half though. It went from provacative and controversial
to bad slasher movie. The only reason I pressed on to see the end
was because I wanted to see what became of the few interesting characters
the game. I think it would have been better off as a shorter game
with more impact on what was happening. It would have greatly benefitted
from having more plot development, more "did you see that" moments,
and less emphasis on being what they thought was "the right
amount" of length for a horror game. Screw what everyone else
is doing. I don't care if Resident Evil 4 was 16 hours long, Haunting
Ground is a different game with more potential for storytelling so
don't ruin the momentum by making the game twice as long as it needed
to be.
Speaking
of other games, Haunting
Ground does at least do a few
things better than all of them. First off, there is only a brief
loading period when you first begin a game. From there, it never
loads again. You go seamlessly from room to room without a pause.
That in itself does a lot to keep a player glued to the set. Another
plus is that it all looks great. For a PS2 game, this is probably
one of the better looking ones out there. I suppose it's unfair to
say that when there's never more than a few characters on screen
at one time, but what is there looks great and really comes to life.
You will feel like the castle is a real place and the weirdos that
populate it all look the part. I'd also like to mention that the
animations for the maid character are the kind of thing that nightmares
are made of.
Since
I mentioned her again, that maid character really gave me the chills.
When
Fiona would be looking around in a room, you can
hear the maid's footsteps outside the door, letting you know that
she was nearby. More often than not, she would say, "Miss?" before
opening the door and racing after Fiona. That is a very nice little
trick and I was really impressed by how it always made me think, "Oh
shit! Hide!" everytime it happened. That's not really exclusive
to the maid though. All the characters can be heard when they're
nearby. It's just that damn maid in particular that left her mark
on me.
Come
to think of it, the sound in the game is a pretty decent offering.
I think
the best examples are those moments of teeth-clenching tension
when an enemy has just discovered Fiona or is hot on the trail. The
music that ensues can really add atmosphere to most situations and
is generally fitting of each occassion. The best music in there is
perhaps what accompanies the "panic mode" of the game.
Basically, when Fiona takes a lot of damage or is surprised by something,
she starts to panic. When the panic is not addressed via medication,
it builds up until Fiona cannot take it anymore and flips out. She
starts running around frantically and beyond your control as the
music pulses and quickens to a breakneck speed. Worse yet, the screen
becomes blurry and out of focus as if Fiona's eyes are no longer
focused on anything, but more toward darting around in a frenzy.
The
panic mode sounds pretty cool, right? Well it is! It's annoying
when you're in a jam because it pretty much means you are going to
die on the floor while crawling away in a futile attempt to save
your own life. Pretty harrowing at times, but then again, that's
another thing that makes the game stand out. However, for every cool
idea, there is another lame one in there to balance things out. Like
the weapon system, for example. Rather than do something that makes
sense, like have Fiona use things like knives, pieces of wood, etc.,
Fiona has to use alchemy to make her own weapons. So instead of grabbing
a dinner plate off a table and using it as a projectile, you have
to mix together a bunch of odd items and come up with a sort of firecracker
that briefly stuns an enemy. Or maybe you combine a pieces of metal
to make a lame landmine item that causes enemies to break stride
for a second. For the most part, these things are not worth the time
it takes to use them. Your enemy tends to gain ground on you while
you waste time with these things. If you don't have Hewie with you,
you almost have to run and hide everytime. It would have really gone
a long way to be able to at least grab the big shiny knife off the
kitchen counter rather than throw some powdery concoction at the
enemy who may have be wielding a sword or even a gun in some cases.
Despite
its faults, Haunting Ground is a worthwhile venture for
fans of horror. You'll
be treated to some memorable characters for
sure, and those who find their way to the end can earn some very
cool bonus features and costumes. The best costume is probably the
one called "Illegal in some states". Fan-service of the
highest caliber. Anyway, for people who are not absolutely nuts about
scary games, this game may be worth picking up when it goes down
in price someday. The worst part is that this game had huge potential
to be something legendary, but boring puzzles, bad pacing, and a
ridiculous story in the second half make this just slightly better
than average. Disappointing to have to say that, but here's hoping
some of the better features will be used in future efforts from Capcom.
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