Many recent
first-person shooters have taken the same re-treaded plot of Quake and Quake
II and simply doled out something that we've all seen before, just with different
graphics and a new box. Half-Life, the long-awaited first-person shooter from
Sierra Studios and Valve, is not just another retread. At first glance, and especially
after looking at the packaging, it might not appear much different than any other game
based on the Quake II engine. After spending a few minutes with this game,
though, you'll be hooked into its storyline and fighting to make excuses to keep playing.
You play the part of Gordon
Freeman, a research physicist, who's been selected to participate in an experiment at a
government lab. The game begins with an extended, movie-style intro that gives you an
excellent introduction to the storyline and the game's setting. You're on a railcar that
is entering a secret underground research facility called Black Mesa. During the
introduction, you'll see automation moving things around, workers doing their jobs and
security personnel roaming the facility. After the railcar stops, you discover that you're
late for the experiment you're to participate in.
Before you can take part in
the experiment, you have to find out where the lab is, find and put on a Hazardous
Environment Suit, and, finally, then enter the test chamber. While you're doing all that,
various characters that inhabit the facility will speak to you. By pressing the
"USE" key, you can engage their attention and hear little snippets of
conversation that reveal more clues to the game's storyline. There are scientists,
security police and engineers to converse with. Most can't seem to be bothered, and they
will tell you to leave them alone, but others will recognize you and talk directly to you.
These exchanges are quite a change-of-pace and something I've not seen in a first person
shooter before.
Of course, no game involving
an experiment in a secret lab would have that experiment go smoothly. True-to-form, the
experiment does go horribly wrong and causes a wide variety of alien life-forms to cross
over from another dimension (or something) and over-run the base. Because your character
is wearing the Hazardous Environment Suit, which acts like armor, he is protected from the
initial results of the experiment. As chaos consumes the underground base, with aliens
eating, mauling and shocking the base employees, you are selected to get help by finding
your way up and out of the base.
The wonderful thing about Half-Life
is that it doesn't just include a background scenario in the instruction manual and
then plop the player down in the middle of the goings-on. The game takes the time to set
everything up, immerse the player into the storyline, and then turn up the heat. Impatient
players, who want to get right to the shooting and killing, may want to look elsewhere for
their fun (or just skip the single-player game and go straight to the multiplayer action.)
Half-Life isn't all
about hunting and killing. It's more concerned with developing an interesting background
story, a movie-style setup, and an attention to detail that's been missing from first
person shooters for too long. Sure, there's a lot of blood and guts in the game, but there
is a lot of subtle humor and quite a few well-constructed puzzles too.
Included in the game options
is a training ground for beginning players that teaches the basic moves, how to navigate
different obstacles and how to interpret different sounds in the game. Even if you feel
you can dive right in and get something out of the game, I recommend taking the extra 10
minutes or so required to run through the training lesson. It provides a wealth of
information vital to solving a few of the more challenging areas of the game.
The graphics, especially
with a 3D accelerator, are beautifully done. The game is based on a hybrid Quake II
engine, which not only runs very smoothly, but improves on that game's color scheme by
providing a vibrant palette of colors, not just brown and more brown. While there's little
variation in the humans you come in contact with, the alien creatures are a widely varied
collection of beasties. Ranging from small, jumping rat-like creatures to much larger and
more violent monsters, there's little time to stop and admire them. Some of the creatures
will attack you directly, by physically assaulting you, while others prefer to hurl bolts
of electricity or globs of acid at you. In some cases, the base itself is the enemy, as
machine gun emplacements with motion-sensor triggering mechanisms will mow down anything
that moves in front of them.
However, the most challenging
enemies are other humans. They're commandos sent by the government to make sure that word
of the experiment's apparent failure never leaves the base. This means you're their target
and they come prepared to fight it out using the same weapons you have access to, like
machine guns, grenades and a much better sense of teamwork than your alien adversaries.
They're formidable, but not invincible.
If you'd rather play against
real humans, the game does include support for LAN and Internet games. Setting up and
finding an Internet game was fast and easy using the included interface. I did need to
update the game to v.1.00.06 to get the multiplayer to work properly. The patch is
available on Sierra Studios website at http://www.sierrastudios.com.
Once the patch was applied, the game searches for current games on the WON network and
allows you to choose the fastest available game. Within approximately 2 minutes of
downloading the patch, I was blasting players online. Still, unlike Quake or Quake
II, Half-Life's single-player game intrigued me far more than the
multiplayer game.
The game's control mechanism
is fairly standard for a PC-based first person shooter. Moving the mouse allows the
player's perspective to shift, as if the player were turning his head. The mouse button
fires the selected weapon. The keyboard provides the movement and weapon selection
options, as well as the ability to use items and converse with the inhabitants of the
base. Of course, the keys may be remapped to better suit a player's needs. I just left
them in their standard locations.
Sound effects provide clues
to the location of enemies and potential plot points of the game. The voice acting for the
various characters is absolutely dead-on. The scientists and security guards all have some
rather interesting comments on the events taking place around the base. Weapons sound
realistic enough, with the appropriate "shell-casings-hitting-the-floor" noises
to accompany the rattle of gunfire. Many of the monsters have their own trademark growls
and squeals too.
I can't remember a recent
game that's sucked me in to its world as effectively as Half-Life has done, save
for Resident Evil 2 on the PlayStation, and even that was almost a year ago. With
its immersive storyline, great graphics and an attention to detail that has to be seen
(and heard) to be believed, Half-Life has my vote for PC game of the year.
Half-Life requires a Pentium
133, 24 MB RAM, Super VGA video card with 16-bit color, 2X CD-ROM, 400 MB Hard Drive space
and Windows 95. Recommended: Pentium 166 or faster, 32MB RAM, and 3D accelerator card.
It was reviewed on a Intel Pentium II
233, 32 MB RAM, 32X CD-ROM, Best Data Arcade FXII Voodoo 2 accelerator, AW35 PnP
Soundcard, Logitech MouseMan mouse, and Windows 98. |