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While
it can often be hard to discuss a game without mentioning its
competition, with a game like Grind Session, it's nearly
impossible. In videogaming circles, the word "clone" is
often thrown about with abandon - even when discussing two fairly
distinct games such as Virtua Fighter and Tekken. With Grind
Session, the word has never seemed more appropriate - it shares so
much common ground with Tony Hawk's Pro Skater it's almost like
the games are two nearly identical twins that were separated at birth.
Despite the overwhelming similarities, though, in most areas Grind
Session tends to fall just shy of the mark set by Tony Hawk.
As
in Tony Hawk, your ultimate goal is to meet certain goals on a
given course to open up later courses and complete the game. Tony
Hawk required you to complete tasks for tapes, while Grind
Session has you skating for respect. This system is a neat
innovation, as you can fall shy of a level's goals but still get
partial credit for what you have accomplished, rather than the
all-or-nothing rewards offered in Pro Skater. Once you've
reached the requisite number of respect points, new courses will open
up to you. The scoring system in Grind Session is also a bit
more forgiving - the value of repeated tricks does not fade as quickly
as it does in Pro Skater. In that respect, the game
actually outdoes Tony Hawk to a degree.
The
level design is very well done. In particular, the real-life
courses are notable for their entertainment value and accuracy.
The Burnside course, for example, seems closer to the real thing than
the same course in Tony Hawk. Rather than offering points
for transfers, Grind Session does things a little differently,
challenging the player to skate "technical lines" -
essentially a certain route through a part of the course.
Instead of being worth points, these lines are worth extra time.
So if you make it through one, not only do you get the points
for the tricks you may have pulled off, you also get extra time to
boost your score.
In
the control department, Grind Session is good but not great.
The buttons are all exactly the same as in Pro Skater, but Grind
Session seems to lack a certain precision at times. The control is
still fairly tight, but it could be better. The game also may be a
little too forgiving when skaters land a vertical trick on flat
ground, while a little too unfriendly with vertical tricks requiring a
540 degree rotation or larger. Still, these now familiar
controls are useful for an impressively long list of moves.
Where Tony Hawk limited you to a handplant and tricks that
either started with air or an ollie, Grind Session offers a
small variety of lip tricks as well as manuals (the skateboarding
equivalent of a "wheelie") for players who want to rack up a
few points before they hit their next ramp or obstacle.
The
sound effects are all well done and match up fairly well against Pro
Skater, although grinds don't sound quite as good. But when
it comes to music, it's all a matter of personal preference.
Both games use well-known bands to good effect. Do
you prefer Grind Session's mix of bands like Jurassic 5, Sonic
Youth and NOFX, or Tony Hawk's combination of the Dead
Kennedys, Suicidal Tendencies and Primus? Both musical rosters
are strong.
Grind
Session is much better than par for a PlayStation game although,
again, the game doesn't quite meet Tony Hawk's standard.
Solid Burnside course aside, the graphics just don't look as polished
or consistent as Tony Hawk's, and in motion the game doesn't
seem as smooth – which may be a result of the animation, a slightly
slower game engine or a combination of the two. While the camera
doesn't swing around as much as it did in Tony Hawk, odd camera
angles are occasionally used for no apparent reason, interfering with
gameplay.
On
its own, Grind Session is a well-made game but, given its
current competition, all but the most rabid skateboarding fans may
want to pass on it. In the end, the areas where Grind Session
improves on Tony Hawk are outweighed by tradeoffs: More
tricks at the expense of exceptionally tight control.
A better scoring system at the expense of poorer
graphics. With Tony Hawk 2 already well on its way to
PlayStation and other platforms, it's hard to completely recommend
this game, despite it being above average in every way.
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