When the Nintendo 64 was first unveiled
amongst the gaming community, one of the first games shown off by Nintendo was the movie
licensed game GoldenEye 007, developed by Rare. It was to be one of the first
games to be released for the Nintendo 64 and was to coincide with the release of the movie
of the same name. However, it suffered constant setbacks. The movie came out in late 1995
and the game arrived in August of 1997. Many believed it was destined to be just another Quake
clone with a movie license slapped on. Nothing could be further from the truth.
GoldenEye 007's
story follows that of the movie very closely. (It's a pretty cool movie, by the way, and
watching it enhances the gaming experience) Rare did a great job of putting the player
into the thick of it. I won't ruin the story for you, but here is a quick summary: Bond
discovers that a Soviet satellite capable of firing deadly electron pulses is under the
control of rogue Soviet agents and a mysterious arms dealer, named Janus. Through his
espionage, Bond travels the world trying to thwart the aspirations of Janus, and prevent a
major international incident.
Even though GoldenEye
007 is more than a year old, its graphics are still pretty good. It stacks up well
against most current games. The levels overall aesthetic design is nice, and textures are
quite varied. The levels each have unique visuals, and a true sense of atmosphere is
generated by the graphics. Character models are made up of a good number of polygons, and
textures give each character model a definite visual quality. The soldiers look similar
enough without being generic. Weapon graphics are especially nice. Each weapon looks like
the real thing.
Animation in the game is
also great. Character animation is very detailed, with enemy soldiers diving, rolling,
crouching, and establishing a firing position all in one move! The characters also react
realistically to situations. Shoot a soldier in the head and his head snaps back and he
dies. Shoot him in center of mass and watch him recoil. Shoot him in his knee and watch
him lose his balance. This looks cool and adds a touch of quality to the gameplay. Imagine
being able to disable an enemy with a well placed bullet, and taking him out while he's
recovering. Empty cartridges eject from the proper slot on the weapons, and shell size is
correct. Hammers move back and forth, and shells fly out upon recoil -- pouring out of
automatic rifles, and plinking out of bolt actions weapons.
The music and sound effects
in GoldenEye 007 are perhaps the best ever in a videogame. The music masters at
Rare have managed to take the James Bond theme music and remix it in a lot of new and
exciting ways. From a subdued version that plays during subscreen to a jolting rendition
that blasts away at your senses, the music adds energy and contributes to the collective
atmosphere of being James Bond. The sound effects are top-notch as well. Silencers sound
just as silencers do, a muffled shot, and then the plink of the empty cartridge hitting
the ground. High powered weapons rattle with solid bass, and pound you with an onslaught
of empty shells hitting the ground. Explosions sound appropriately detailed, as do all the
other extraneous sound effects.
Now
on to the gameplay. I have two opinions on GoldenEye 007's gameplay. It is either
the best game of all time, or one of the best games of all time. It's all here. The game
is solid as a rock, and game play is exceptional. GoldenEye 007 is not a Quake
clone. They have nothing in common aside from the first-person viewpoint. GoldenEye
007 is all about stealth and being like Bond. You try to do as little damage as
possible without drawing attention to yourself. Selectable difficulty levels also make a
huge difference, with the hardest levels being all but impossible, a real treat for
veteran gamers.
Gameplay mainly consists of
achieving a set of objectives (amount and hardness change with difficulty levels.) , and
making your way through the level. As an example of a level on the easiest difficulty
setting, you are to rescue as many hostages as possible and plant a tracking bug on a
helicopter. On a harder difficulty setting, you would have to rescue all of the hostages,
plant the tracking bug, disarm the engine room bomb, and disarm a bomb on the bridge of
the battle ship. You must do all of this while trying not to be detected and trying to
survive.
Each gadget and weapon has a
time and a purpose. Players must decide whether to storm a room with an automatic rifle
blazing or to sneak in, picking enemies off with a silenced pistol. The sniper rifle in
this game deserves special mention. The player controls the scope and the rifle. The first
time a player zooms in on the head of an enemy and places a bullet into their ear from 500
yards is exciting to say the least. Silent but deadly is the main rule to live by in GoldenEye
007.
The control in this game is
impeccable as well. Rare has given the player many different control schemes to choose
from, including an option to use both controllers. The player is given control over all of
Bond's actions, including strafing, ducking, sidestepping, reloading, and choosing
automatic, semi-automatic or standard fire on appropriate weapons. A novice can use the
controller to move and shoot, while the experienced player can circle strafe, duck, snipe
direct his shots to the specific body parts.
GoldenEye 007 has
some of the greatest replay value in a videogame, maybe the best ever. Since the multiple
difficulty levels are actually different, not just harder, it adds a real challenge to the
game and, in turn, reason to keep playing. Different weapons, hidden characters, and two
extra levels await the gamer that keeps playing. Multiplayer also adds immeasurable replay
value. The fact that Rare made cheats available also adds to replay value bonanza. All
special cheats are earned through good play, not from entering a code. Rare also included
tons of options in this game. You can play the game in a 16:9 widescreen ratio, a
cinematic ratio and more. In-game volume controls over music and sound effects are
available on the options screen as are auto aim options, look ahead, and control styles.
All of this can be changed any time, even in mid-game.
GoldenEye
007's multiplayer deserves a paragraph of it's own as it is one of the best
multiplayer games ever made. "Live and Let Die" is the name of the awesome
deathmatch mode and the name is no misnomer. "Live and Let Die" could stand on
its own as a game. Up to four players pick a character from an initial list of 8. (More
can be earned through exceptional play) Players also choose the rules of play, set several
options and have it out in 8 battle areas (4 more of which can also be earned.). This is
one of the most addictive gameplay modes ever made and, with combination with cheats and
options, the possibilities are endless.
As I stated earlier- I have
two theories on GoldenEye 007 -- It is either the best game ever, or it is one of
the best. The combination of graphics, gameplay, and atmosphere would be great on it's
own. Add in an amazing multiplayer mode, a ton of cheats and options, and the best use of
a license ever, and you have a game that everyone should own. I can give no higher
recommendation for this game. And, now that it's priced around $40.00, there is absolutely
no reason for anyone with an N64 not to own this game.
(Rare is hard at work to the
semi sequel to GoldenEye 007, entitled Perfect Dark. It looks absolutely
amazing. They are no longer constrained by the baggage of a license. It is easily going to
be one of the biggest games of 1999.) |