In
my review of NFL GameDay '99, I said that with some minor
tweaking and roster updates, NFL GameDay 2000 could retake the
lead over the Madden series in the PlayStation football wars.
Well, someone at 989 Sports must have read my review. That's
exactly what has happened with GameDay 2000. It's
basically the same game as last year, with some minor additions and
the roster updates. However, the result is not as pleasing as I
had hoped.
Let's
start with what has been added. There are now over 1200 possible
plays (which has been doubled from last year). The on-screen
representation of players are now scaled to fit the actual height and
weight of the real players. (So, this year, Kordell Stewart
doesn't look or react the same as Jerome Bettis in terms of body size
and speed.) A General Manager feature has been added that allows
you to control franchise decisions over the course of several
seasons. And, there's also a new, and very unique, Telestrator
feature added to instant replays. They have also added some neat
new animations, including wrap tackles, flips as well as new player
celebrations, some of which border on the ridiculous.
989
Sports has done a wonderful job with making its football game the best
looking on the PlayStation. It was true last year and it's true this year as well. However, instead of improving the
minor problems left over from last year's version, they didn't really
change anything. There are numerous polygon seam tears and
players that walk through each other on a regular basis but, since
this really doesn't hinder the gameplay, it's forgivable. The
graphics are top-notch and, even with newer consoles breathing down
the PlayStation's neck, the graphics are more than respectable for a
five year old machine.
New this
year and immediately noticeable the first time you play the game, are
actual songs that have been added to the audio portion of the
game. "Louie, Louie", "Mony, Mony," "Takin'
Care of Business," and "R-E-S-P-E-C-T" -- to name a few
-- come blaring out of your TV speakers after a team scores. It
definitely adds to the atmosphere, but I'd have gladly traded them
back in for a version of GameDay without audio bugs.
As has
been the case with every copy of NFL GameDay I've ever owned, there are audio problems.
This year, however, they've gotten really out-of-hand. The commentators, Dick Enberg and Phil Simms, make numerous references
to plays that aren't appearing on-screen, but sometimes even
stranger things happen.
For
example, while playing as the Seattle Seahawks, I let the clock run down
15 seconds to
half time. The gun sounded and I prepared to view the game's
stats. However, instead of getting a stats screen, an instant
replay of the preceding play was shown. The previous play was a
simple short pass, thrown over the middle for a five yard gain.
Simms began to criticize my offense for allowing a turnover (none had
occurred) and then sketched with the Telestrator how the interception
had occurred. The replay clearly showed my receiver coming up
with the ball and there was never a change of possession during the
course of the play. Strange stuff.
Other
bugs cropped up and were evident almost without fail. When a
team calls a timeout, a graphic comes up that shows the opposite team
called the time out. The timeout is credited to the correct
team, but it is a little confusing and could definitely cause problems
during a multiplayer game when tensions are already running high.
The
Telestrator feature is really cool for awhile, but it gets a bit
repetitive. Hearing Phil Simms talk about a quarterback's
patience "as he waits, waits, waits" gets a bit creaky after
six times or so per game. Turning Phil's volume off works on the
commentary but doesn't affect the Telestrator at all. In fact, I
couldn't find a way to turn it off at all.
Last
year, I criticized GameDay '99 for allowing celebrations for
things such as running for a half yard. This year, you can
celebrate botched kickoff returns, incomplete passes, and, even plays
that might actually call for it, like touchdowns or sacks. I
still think this "celebration" feature is fun, but it might
be time for 989 Studios to make it available only when it's
appropriate.
Still,
even with all the bugs, the game remains playable to the Nth
degree. Although, Sony's game of "Who gets a game in stores
first" with Electronic Arts has resulted in the most incomplete
rosters ever seen in a game that bothered to include them. For
those that are wondering, in the alternate universe that is NFL
GameDay 2000, Barry Sanders still plays for the Detroit Lions.
With
this most likely being the last hurrah for GameDay as we know
it on the PlayStation, it's good to see it remain playable and
retaining the glitz from last year. My only wish is that 989
Sports would have been allowed to get a little more development time
in to smooth over all the rough edges.
If
you've got last year's game, you might want to stop and think before
plunking down the cash for this year's game, unless you absolutely
want the new animations, the Telestrator and the incomplete
rosters. Otherwise, if you're new to the GameDay
franchise, you might want to rent this one to see if the bugs bother
you.
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