Known as the most
popular role-playing series ever to grace a videogame console,
Square's Final Fantasy games have always been at the front lines of
innovation and cutting-edge technology. Since the release of Final
Fantasy VII in the U.S., role playing games have quickly become more
and more accepted as mainstream entertainment. In an effort to give
new role-playing fans a chance to play the games they missed out on
years ago and cash in on the series' success at the same time,
Square/EA brings Final Fantasy Anthology to U.S. shores.
Final Fantasy Anthology
consists of both Final Fantasy V and Final Fantasy VI with a bonus
music CD thrown in for good measure. Final Fantasy V was originally
released for Super Famicom (Super Nintendo) in Japan only before being
translated for the Anthology. Final Fantasy VI was originally known as
Final Fantasy III for Super Nintendo in America and Final Fantasy
VI for
Super Famicom in Japan. Confused yet? Well, all you really need to
know is whether or not the compilation is worth your hard-earned cash.
First off, Final Fantasy V
is
an old game and it shows. The game is a visual non-event. The
inclusion of newly-added CGI cinemas does little to help the game. Animation is
very poor in battle, and average in the rest of the game. This is to
be expected with such an old title, but even those who don't mind bad
graphics may find this one a bit tough to stare at for 20-30 hours.
There just aren't many colors used, and the locations are very bland
looking. Final Fantasy VI on the other hand,
looks decent and
can be compared to other PlayStation titles like Lunar: Silver Star
Story Complete, and Wild ARMS. Final Fantasy VI clearly isn't as colorful as the
more recent releases, but it is definitely a big step up from Final Fantasy
V. The
animation and amount of colors used are considerably higher and could
almost pass themselves off as a low-end 32 bit game. Bottom line,
neither of the two games are anything special to look at, but Final Fantasy
VI isn't too far off today's 2D RPGs.
Like the graphics, the sound
in Final Fantasy V isn't so good. The sound effects are extremely
lackluster, with
about 30 different sounds altogether. That may seem like a fair amount, but it
really isn't when you consider how many different actions there are
for them to accompany. The soundtrack isn't as far off the mark as the
sound effects, but each song is pretty short and some of them even
sound the same. Final Fantasy VI saves the day again though with both a good set of
sound effects, and a great soundtrack. There are plenty of sound
effects to go with animations this time, and the soundtrack is the
kind of stuff that made Nobuo Uematsu famous. If the compilation
didn't come with its own music CD already, it would be well worth
importing the soundtrack for fans of videogame music.
Now while Final Fantasy V
may not have
good graphics or sounds going for it, at least it has great control on
its side. Final Fantasy VI feels a bit sticky with a short lag between the time you
hit a button and the time the command is performed, but Final Fantasy
V is dead-on,
with precise controls that respond instantly. The sticky feeling
in Final Fantasy VI can feel natural after a little while, but after playing
through Final Fantasy V, most players will definitely notice
the slight degradation in control quality.
So graphics, sounds, and
controls are all fine and dandy, but real role-playing fans play RPGs
for the story, right? Luckily, this is what makes Final Fantasy
Anthology a worthy purchase. Most of the story in Final Fantasy
V revolves around
a group of four people who cross paths and end up working together to
stop the revival of a power crazy mage. Along the way, the group
receives crystal shards which make new jobs available to them. Some of
the jobs include but aren't limited to: Knight, Ninja, Thief, White
Mage, Hunter, Monk, Black Mage, Summoner, and Time Mage.
Mastering all the jobs is not necessary to complete the game, but it
makes battling enemies more interesting when you switch jobs now and
then. Truthfully, the story in Final Fantasy V is pretty generic, but it's
entertaining enough reward players for enduring battle after battle.
Final Fantasy VI has a great story in its
corner. Like the movies "Pulp Fiction" and "Go!," Final Fantasy
VI takes a different
angle on things by following certain characters at different times and
then showing how it all molds together. It's not done quite as much as
the two movies mentioned, but it is in similar fashion and that's part
of what makes the game so fun.
To further make each character
individual, each character has their own unique abilities. For
example, only Sabin can use his "Blitz" moves, while only
Cyan can use his "Sword Techniques". Everyone can gain more
abilities as the game progresses, but none of them can can have all
the same abilities, therefore keeping each character a valuable,
unique member of the party.
In the end, Final Fantasy
Anthology is a fun visit to the past, but is clearly carried on the
shoulders of Final Fantasy VI. Most players will really enjoy Final Fantasy
VI, but not many
will find Final Fantasy V to be as interesting.