|
Any
reviewer who attempts to review any of the Final Fantasy games
must delve into the history of the series. Square, in essence,
has made RPGs what they are today. The Final Fantasy titles
are what have made most RPG console gamers the hard-to-please snobs
that they are. However, every RPG addict has their bias, their
favorite FF title, and an explanation of my bias is necessary
before it is imposed upon Square's latest offering, Final Fantasy
IX.
Final
Fantasy IV (aka Final Fantasy II in the U.S.) is my favorite RPG of all time. Period. End
of story. Yes, the plot was simple; collect the eight crystals,
go to the moon, save the world. It goes deeper than that,
though. FFIV had characters that I cared about, and their
trials moved me...Cecil's transformation from dark knight to paladin,
Kain's betrayal and redemption, the twins' sacrifice, Edge's
unrequited love, Yang's pan-slinging wife, and Rydia's growth from a
child to hardcore black mage/summoner. I still pull this game
out every few years and laugh and cry, just like I did the first time
I played.
Then
Square stumbled. FFV seemed much like a toddler
attempting to walk. You know that it tried, but it only
succeeded in wobbling and falling over. Thankfully, FFVI regained
its footing, and characters once again became charming...Locke's
charisma, Edgar's hockey mask, Yeti and Moogle, Gau's social
ineptitude, Shadow's past, and Terra...well let's just say I really
like those black mages.
The
PlayStation was born, and Square discovered FMV. To introduce
the technology of the future, the series itself traveled forward in
time, and the masses came along for the ride. FFVII was a
good game, but not a great one. Oh, I know it looked pretty at
the time, and I will concede that it had its moving moments, but
something intangible was missing. It was like Square was moving
on auto-pilot and the charm that had marked IV and VI was
something that only reappeared as a residual taint. This was
followed by what I consider the worst FF title ever released, Final
Fantasy VIII. Square sold its soul for amazing FMVs.
The thing is, I don't care about FMVs. I care about story and
characters; Squall's apathy made me...well, apathetic.
And now,
with the release of Final Fantasy IX, we return to the world of
the past, and it's about damn time. The story begins in an
airship. Zidane and his group of merry actor/thieves are about
to stage a play, the ultimate goal of which is to kidnap Garnet,
princess and heir to the throne of Alexandria. Fast
forward...You now control Vivi, and it is apparent that the black mage
is back, and so is the tender silliness and spirit that made Square
the monolith that it is today.
Of
course, nothing goes quite as planned. Garnet wants to be
kidnapped, for something is quite rotten in the state of
Alexandria. Steiner, her knight captain will do anything he can
to prevent this. Poor little Vivi ends up in the middle of a
battle that does not appear to be his. Suddenly, Zidane has
encountered the core party that will be yours to love, to ridicule,
and to control for the next several weeks of your life. Yes,
there will be more characters, and there will be moogles and chocobos,
for no true Final Fantasy world would be complete without them,
and this is, finally, such a world. Your mission is quite
simple, travel around the world to find the source of the corruption
that is rapidly eating away at the Alexandrian queen. This quest
will, of course, take Zidane and his motley crew all over the
planet...and beyond.
Battles
are still random, often times too frequent, but then, when trying to
level up before a boss battle, too few and far between. In other
words, it's all a matter of perspective. Combat is
turn based, and it seems to take longer for the characters to react
than it has in previous games, so, plan accordingly. Magic is
once again a learned art that requires MP. The summon sequences
are, as usual, stunning, but they do not occur every time a eidolon is
called--unless the Boost ability is equipped. Speaking of
abilities, here is where character customization kicks in.
Characters learn abilities from the weapons and armor that they
equip. Once these abilities are learned, they can be activated
by equipping "gems" (This does not hold true for spells,
summons, and special character skills. Once they are learned, they are
automatically part of that characters repertoire.) Not all
characters can learn all abilities. Eiko learning how to
counterattack would be frivolous. Likewise, allowing Amarant to
use MP +20% is pointless. Weapons and armor can be purchased or
"synthed." In other words, do not sell anything, you
made need it to create something new later. The battles
themselves are not all that difficult, there are very few challenging boss battles, provided the characters are leveled and equipped
accordingly.
Side quests
still abound. Most notable are the Chocobo hot and cold game,
the restoration of Mognet, and Tetra Master. To elaborate:
Eventually Zidane acquires a chocobo (creatively named Choco).
Choco can dig up treasure, if he has previously found the Chocograph
that reveals the location of said treasure. It takes a lot of
time and effort to find all the booty, but the best weapons in the
game can only be found through this side quest. Once enough game
time has elapsed, and Choco has learned to fly, Zidane can restore the
Moogles' postal service, Mognet. The reward for doing so isn't
exactly overwhelming, but there is a Moogle family that gets fed
through all of Zidane's work, and aren't Moogle babies precious?
Finally, the card game makes a comeback. This time the game is
referred to as Tetra Master. The premise is simple. You
have cards. They have arrows, attack and defense ratings.
Point your arrows at your opponents cards, and hope your numbers are
higher (although sometimes weaker cards win, don't ask me why, I
really don't understand it myself). Only at the midway point in
the game does card playing really net anything, but it is a nice
little diversion from the heavy responsibility of saving the world.
In the
end, Final Fantasy XI is not about fancy FMVs. Oh sure,
some do occur, but they are not there to wow the player with their sheer
beauty. They exist to set a mood, to move the plot forward, for
this is a story driven game. The plot, while I shall not give
away any more than I have previously, revolves around the meaning of
life. What does it mean to be created for a purpose, and what
happens when one rebels against their creation? It sounds heavy,
and it is, but the theme is presented in a tender and at times silly
fashion that deters from some of the overly philosophical routes it
could have taken.
This is Final
Fantasy as it once was, as it always should have been. It's
not about technology, it's about story and characters. This is
the last chapter before the series goes on-line, and people like me,
who view their video games as a sort of personal, private meditation
bid Square "adieu." Final Fantasy IX is the
swan song; the last hurrah of what we loved when we were young, before
we were jaded and Square developers "sold out;" when charm
and silliness could be mixed with tales of self-sacrifice and
redemption. So in the end (of the series thus far, not FFIX
in particular), the hardcore female black mages of mysterious origins
that have always been my favorite are gone, and we are left with earnest, awkward little
Vivi. Believe it or not, that is a trade that I think I can live
with.
|