As a diehard fan of role-playing games, I probably never would
have given Einhander a second look except for one reason: it is made by Square. I
have always had a very high opinion of Square, makers of such games as the Final
Fantasy series, Chrono Trigger, and Secret of Mana, and I even
enjoyed their two PlayStation tournament fighters: Tobal #1 and Bushido Blade.
I decided because of Squares reputation, I had to give Einhander a try, and
I wasnt disappointed.
Einhander is set in
the future, at a time when the Earth is at war with Selane, a Moon colony. You are a pilot
allied with Selane, and you must fly suicide missions against Earth in a secret operation
code-named "Einhander." As with most shooters, there is not an involved story,
rather, the focus is on action. For the most most part, this is a 2-D side scroller, but
occasionally, there are scenes that scroll more 3-dimensionally.
You must battle your way
through seven stages, each with a boss and one or more mini-bosses, and you have 3 lives
per game and 10 continues. When you lose a life, whether you have to use a continue or
not, you start over at the beginning of the stage section in which you died. When you
start the game, there are three planes for you to choose from, with two more secret planes
available as you meet certain conditions.
Although all of the planes
are very similar, your strategy does change depending on which plane you choose. There is
the is the Astrea I, which has a single machine gun and can equip two gunpods (special
weapons), the Endymion II, which has one machine gun and three gunpods, and the Endymion
III, which has only one gunpod but two machine guns. My favorite is the Astrea, because it
allows you to use two gunpods at the same time.
There
are eight normal gunpods and four secret gunpods available to you throughout the game.
When you begin, you can pick which gunpod(s) your plane will start out with. Every time
you are brought back to life, you get the gunpods you selected at the beginning of the
game (Much better than most shooters in which when die youre stuck with the wimpy
little machine gun until you find something better). The weapons include a super-fast
machine gun, a high-powered cannon, heat seeking missiles, a grenade launcher, a
chargeable laser (worthless) and a laser sword (my favorite).
When I first played Einhander,
I was shocked, because it is the first game Ive seen in ages that keeps score. The
game records highest total scores and highest stage scores on the memory card, along with
other statistics such as shoot-down percentage, best boss time, etc. There is also a
"picture gallery," which allows you to view images from the game. Your gallery
gains pictures as you find new weapons, encounter new enemies, or do an exceptional job in
a section of the game.
There is a good bit of
strategy involved in most of the big fights. All major enemies have their own movement
patterns, which you must learn and adjust to. Since you start over at the beginning of the
section you died on rather than being brought back to life on the spot with three seconds
of invincibility, you cannot afford to be sloppy. Also, you have to figure where and with
which weapon to hit enemies for the biggest effect.
For the type of game it is, Einhanders
length is about right: it should take a little over an hour to get through all seven
stages if you keep moving, but it will take you quite awhile to get that good. The two
bonus ships, the picture gallery and multiple difficulty levels provide some replay value.
Unfortunately, there is no two player option, which really would have added a lot to this
game.
Like most Square games I
have played, the graphics in Einhander are beautifully done. All of the ships are
very detailed, the backgrounds look sharp and there is no slowdown or breakup. The sound
effects are very clear (If you cant understand what the enemies are yelling at you,
it's because they are yelling in German). The music is all techno, which I am not a big
fan of, but it is still high quality.
Einhander is the
kind of game you do not have to get involved in: there is no heavy thinking, and very
little you need to learn. Put the game in, figure out which buttons are the fire buttons,
and youre all set. It combines the simplicity and addictiveness of classic style
games with the great sound, graphics and special effects of newer, games. I would
recommend Einhander not only to people who like shooters, but to anyone with a
PlayStation. |