Ecco
the Dolphin: Defender of the Future is the third installment of
the popular series which first appeared on the Sega CD console.
Made by the Hungarian developer Appaloosa Interactive, it retains all
the charm of the original games in an all-new 3D environment.
The back story was
created by David Brin, of Startide Rising fame. That, for me,
was a perfect choice for a story involving a dolphin as the main
character. The game takes place in the future, when man and
dolphinkind have traveled into space to colonize other worlds.
The enemy of Earth -- known only as the Foe -- has attempted
many times to destroy the world. However, a shield put up by the
Guardian Crystal has preserved the Earth and thwarted the efforts of
the Foe. However, at the beginning of this game, the Foe breaks
through the shield and destroys the Guardian. Ecco is the chosen
dolphin to restore the Guardian and save the Earth from the Foe.
This quest involves travels to many underwater locales including
Atlantis, man-made ruins, aerial waterways, and all sorts of tropical
paradises.
The lure of the game
is the incredible graphics that highlight each stage with vibrant
color and movement. At many points, it’s like watching a
National Geographic special. Each stage provides new
environments to look at. The detail is astounding and it can be
clearly seen that the developer tried to emulate aquatic realism at
every level. Schools of fish swim around and disperse at your
approach, giant eels try to lunge out and bite you and hordes of
marauding sharks snap at you if you get too close. The only
downside to the graphics is it’s easy to get disoriented in the 3D
world. Also many tunnels are not as well-lighted as they could
be which significantly raises the difficulty level of the game when
you are trying to swim away from a pursuing eel. Music and sound
is sparse but appropriate for the game. Made up mostly of
relaxing tunes which match the ambiance of the peaceful underwater
environments. Ecco and the other dolphins' vocalizations make
this experience authentic without introducing too many sound effects
which would not make the game as realistic as it is in its present
form.
The
gameplay consists of solving lots of puzzles to clear each level, get
a story segment, and enter a new environment. Puzzles range from
catching fish to manipulating objects. Other interesting twists
involve learning special songs that allow control of different aquatic
creatures such as turtles, manta rays, and glowfish to get past
certain areas. Ecco can swim in every direction, roll, jump out
of the water, and sprint attack. You are limited by your life
energy and air supply. Regaining energy after taking damage
requires Ecco to eat fish, which is a fun endeavor. You
can also gain special abilities from crystals such as super sonar,
stamina, super air supply, and invisibility. All are used to
solve more complex puzzles further on in the game.
One of the main
problems is, as with the graphics, control can get pretty tough in the
3D environment. Aiming takes lots of practice and controlling
Ecco during charge attacks without losing your orientation is a tough
challenge. I really don’t know how the control could have been
done better though. Due to its 3D nature this game is very tough
to beat and should be approached with caution by novice or impatient
players. However, each victory is greatly rewarding and makes
this game worth it.
Sega has long needed
to revive some of their older popular franchises and doing so with the
power of the Dreamcast makes for a great combination. The entire
aquatic experience and beautiful world make Ecco a worthy addition to
the quality line-up of games that proves the system power is not the
only thing that makes a good game console. |