The
original Driver enjoyed enormous success on PlayStation when it
was released last summer. The gameplay was similar to Grand
Theft Auto but what made all the difference was the perspective.
Instead of observing all the action from a tired, top-down view, Driver
placed you behind the wheel in a full 3D environment. It made
the action seem all the more real as cops chased you through city
streets and residential neighborhoods, running through roadblocks and
intersections as 70’s style music blared through it all. While
most racing games had closed off tracks, Driver was among the
few games that allowed you to make your own path to your
destination. It was a game that had style along with substance,
which is what made it so popular. Riding on the success of the Driver
name, Reflections has developed the sequel, Driver 2, for the PlayStation.
It’s a sequel that, for the most part, doesn’t live up to the high
standards set by the original.
The story in Driver
2 has “made for TV” written all over it. Tanner, the
undercover cop from the first game, is now a freelance
investigator. He and his partner, Tobias Jones, stumble on to a
plot that crosses international lines, involving two powerful crime
lords from different countries. Pink Lenny, a bookkeeper for
Solomon Caine, has betrayed his boss and moved to Alvaro Vasquez and
the Brazilian crime syndicate. By betraying Caine, Lenny has shifted
power to Vasquez and the Brazilians' favor and could potentially cause
an international mob war. It’s up to Tanner and Tobias to find
Lenny, stop Caine, and put an end to Vasquez' plans for domination.
Driver 2's
story is told via incredible, rendered cut scenes with decent voice
acting. The story itself gets pretty boring,
however. More often than not, you’ll find yourself skipping
the pre-rendered cut scenes in order to get into the action.
If
the original Driver looked like it made full use of the PlayStation's
graphics, Driver 2 added a few extras that really make the
PlayStation's age even more apparent. The textures, for the most
part, are better and, as I mentioned before, the pre-rendered cut
scenes are incredible but just about everything else takes a
nosedive. The slowdown is absolutely horrid and it makes much of
the game seem like a chase scene in slow motion. The popup
hasn’t improved at all and still seems incredibly close. I
don’t blame the PlayStation so much as the dated engine that the Driver
2 game is based on. It seems like Reflections tried to do
too much with an engine that has been pushed just a tad too far.
Graphic tweaks such as curved roads, on and off ramps, tunnels, and
overpasses were added without any sort of speed consideration.
Although the curved roads and freeways add a more organic feel to the
original’s grid-based cities, I’d easily give those up for
smoother gameplay. They just don’t add all that much to the
game. It’s highly questionable how much time was spent
play-testing this game, optimizing the code, and fixing bugs.
During my experience with Driver 2, the game locked up on me
not once, but twice .
The sound effects
have remained relatively unchanged from the first game. Cars
still give a really convincing screech when burning rubber and the
engines going full tilt sound great. However, if the 70’s porn
music from the first game annoyed you, get ready for another blast
from the past. The music is fine when cops or the mob aren’t
chasing you but once someone is on your tail, music that would make
Ron Jeremy proud takes over which, in my opinion, is pretty
irritating. It was somewhat acceptable in the more light-hearted
original game, as it was almost like an in joke, but Driver 2
has a much darker and sinister storyline. The music just seems
entirely out of place this time. The joke isn’t funny anymore.
The
gameplay in Driver 2 is relatively unchanged, except that the
difficulty has been raised to a frustrating level. If you felt
that the cops in the first game were persistent, get ready for cops
that basically seem like they’re welded to your rear bumper.
At the default difficulty level, cops are incredibly tough to
lose. Driving into oncoming traffic or making quick 90º turns
does nothing to shake them. As a matter of fact, this usually
sets you up for a pit maneuver in which they flip you, ending the
mission instantly. The new curved roads don’t help much but
actually make it a bit more difficult to evade police than it already
is. The on and off ramps are too narrow and serve as an
excellent way for them to catch up and wreck your car. To make
the game even remotely playable, one of the first things you should do
is to turn the cop difficulty to easy. They behave far more
realistically at that level and don’t follow your exact driving line
nor do they feel like they're attached to your car. This
doesn’t fix some of the other missions however, which range from
incredibly boring -- following someone without them knowing it -- to
the incredibly difficult -- chasing and disabling a truck while
avoiding the explosive charges they throw out. The difficult
missions wouldn’t be so bad if they simply tested your driving skill
but some of them do not. Occasionally, a mission will require
you to get out of your car and reach an objective on foot. While
it seems like a nice idea to add the ability to get out of the car,
the control is severely lacking and it should have been an option, not
a requirement. Some missions can be lost simply because it's
incredibly difficult to orient Tanner through a door or up a flight of
stairs. One of the nice features about this is that if your car
is almost wrecked, you can get out and steal a fresh new set of
wheels. This is what it should have been limited too since it
actually works in that instance. Requiring Tanner to run around
on foot setting bombs with incredibly stiff controls is not fun at
all.
Honestly,
Driver 2 isn’t all bad. There is some fun to be had
with the game. It just depends on whether you feel it’s worth
dealing with the incredibly frustrating difficulty and horrible frame
rate. The problem is that the engine has run its course and really
needs to be updated or, preferably, rewritten for the PlayStation 2,
which could surely run this game far better than the PlayStation can.
It also wouldn’t hurt to do some extensive play-testing to make sure
all bugs are squashed and that all control issues are polished.
Maybe Driver 2 could have been a decent game if more time was
spent fixing what was wrong with the original instead of adding all
new problems for the sequel.
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