The
"survival horror" genre has pretty much been defined by
saying "it's like Resident Evil." While some
gamers have been expecting the well to run dry in terms of subject matter for
these games, Dino Crisis proves that -- with a
little imagination and the same developer as Resident Evil
-- there's some life left in the genre yet.
As Regina, a member
of a military team sent to recover a scientist from a secret island
base, you find that the island harbors more than just the
scientist. In fact, the place is crawling with living, breathing
dinosaurs. Hmmm...a secluded island base with dinosaurs and a
mad scientist? Sound familiar, Michael Crichton fans?
As much as it sounds
like a "Jurassic Park" rip-off, the game's plot provides many opportunities
for jump-inducing scare tactics. As creepy as the Resident
Evil games were, the jumps weren't as prevalent as they were during my
Dino Crisis sessions. Some of the scares may
seem cheap, they're still quite effective.
Even though the game
shares more than a few similarities with the Resident Evil
series (same developer, same genre, and, for the most part, the same
control scheme), it differs in many key ways. First, its puzzles
are a bit more logical. Second, the backgrounds are fully
three-dimensional, rather than pre-rendered. Third, due to the 3D graphics as well as faster loading times,
Dino Crisis is more exciting. Plodding zombies can't
compete with swift velociraptors in the sheer excitement category.
The
game begins with four soldiers being air-dropped onto the island base
of Dr. Kirk, a scientist who's been presumed dead. The objective
of their mission is to retrieve Dr. Kirk and get off the island.
Right from the start,
things go wrong. One of the team gets separated from the others
and gets eaten by a T-Rex. The remaining three members find the
island base seemingly deserted. While investigating the base,
one of the team members is severely injured, and presumed killed, by a
velociraptor. Regina and the computer expert of the team, Rick,
are left to solve the mystery of the deserted base and, hopefully,
escape with their lives.
The gameplay is
linear, but does provide a few points where your decisions affect the outcome
of the game. There are several possible endings, so
there is a bit of control over the final outcome.
One definite
improvement over the Resident Evil series is the elimination of
the typewriter-ribbon save system. In Dino Crisis, you save the
game in designated "save rooms" which simply ask you if you
want to save the game when you exit them. There's no ribbon
management to worry about. Also, Regina can carry a lot more
items than was possible in the Resident Evil games. Items can also be
stored in various places throughout the game in "emergency
boxes."
The 3D environments
allow the game to be more atmospheric and movie-like than the Resident
Evil series. For example, as Regina walks down a lonely
corridor, it's not unusual for the camera view to suddenly swing to a
bird's eye view as the music becomes more moody. It
doesn't necessarily mean something is going to happen, but it does
heighten the suspense. When things do happen, it's
frequently with little warning or other tip-off. The active
camera is very effective in maintaining the feeling of imminent danger
and gives the game a definite cinematic quality.
The
graphics, while a bit pixilated in places, are still pretty good.
Regina's movements are realistic enough and the dinosaurs, for the
most part, look
great. The velociraptors, in particular, look fantastic as they
stalk around looking for their next meal and, usually, that means you.
The sound effects are
also top-notch. The music, in concert with the camera, provides
much in the way of eerie atmospherics. The dinosaurs sound as
they do in most dinosaur movies, so that's good. Since we'll never know
what dinosaurs actually sounded like, it's hard to say if the sounds
are accurate or not. Compared to the Jurassic Park movies, for
example, they sound
pretty damn good. Even the voice acting, which is notoriously
bad in previous Capcom horror games, is fairly decent. There's
nothing as embarrassing as the infamous "master of
unlocking" here. The script is clichéd, but still head-and-shoulders above many other games with dialogue.
If you've played Resident
Evil, you know how to control this game. It's virtually
identical, save for a new 180° spin move that's available by pressing
the R2 button. Regina also has the ability to walk with her
weapon of choice drawn and ready, so no time is wasted by having to
pull the weapon out before blasting something. If you haven't
played Resident Evil, the control will take a bit of getting
used to, but, once learned, it's easily recalled. Unfortunately,
the game does not allow the use of the analog sticks on the Dual Shock
controller. Vibration is present, but the analog doesn't
work. It's a shame, because it would make controlling Regina a
lot easier.
Personally, I enjoyed
Dino Crisis a lot more than the Resident Evil
games. The puzzles, while still a bit on the cryptic side, were
a lot more logical than anything found in the Resident Evil
series. The speed of the game was also a big part of the game
being so easy to get into. When walking from one room to
another, it was a matter of a second or two before the next room
opened up. The active camera added a cool dynamic feeling to
each room as well. Dino Crisis just seemed a lot more
polished.
If you're in the
market for an action/adventure game, Dino Crisis may be just
what you're looking for. If you're a Resident Evil addict
looking for a fix before Nemesis and Code Veronica hit
the streets, this is the game for you. (And it includes a demo
of Resident Evil 3: Nemesis to further entice you!)
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