The
stealth/combat genre is a relatively new entry in 3D video games.
While PC gaming is still ruled by multi-player first person shooters,
games such as Thief, Thief 2 and System Shock 2
remind us that gaming doesn’t necessarily require a ‘run and
gun’ approach to be entertaining. The concept of the stealth
genre is that instead of walking into a room or arena with guns
blazing, perhaps a less direct approach could be more effective.
Deus Ex is the latest title to have this new gameplay element
and, while sneaking is the key to survival, there is still plenty of
‘run and gun’ action for those who refuse to play nice.
Times
are grim in the world of Deus Ex. The future seems to be
home of a killer plague called the Grey Death. Millions have
died and, although a cure is available, supply never meets demand and
the cure is only distributed to those with prestige and power.
Several terrorist groups, such as the NSF and the French based
Silhouette, pose a significant threat to the world's governments in an
effort to influence the distribution of the vaccine, called
Ambrosia. You are cast as J.C. Denton, the newest addition to
the UNATCO (United Nations Anti-Terrorist Coalition.) Your job
is to make sure that the United States and other UN members remain
free from NSF harm and never bow to their unfair and unreasonable
demands. However, it would seem that the answers to this problem
aren’t so clear-cut and everyone has a well-hidden agenda. Who
is the greater threat to the future of humanity? The NSF, who
would easily harm innocent people so that they can have the cure, or
the governments, who might have the capacity to make enough vaccine
for all? Only time and your investigations can reveal the true
answers.
Deus
Ex is based on the 4.20 code base of the Unreal Tournament
engine and, for the most part, it does the job well. However
much like Unreal Tournament, Deus Ex runs best on Glide
based cards which creates problems for everyone else stuck with
Direct3D and OpenGL. Fortunately, Ion Storm has released a new
beta Direct3D driver that seems to help with those who can’t use
Glide. The graphics are gritty, dark and nicely reflect the
general mood of the game. Subtle features such as detail
texturing, which gives a pseudo-bump mapping effect up close and
excellent reflections are nice touches as well. The character
models also go one step beyond Unreal Tournament character
models by giving them movable lips that, for the most part, match the
spoken dialog. The realistic look of Deus Ex is a
refreshing contrast to the overly colorful and alien look featured in Unreal
Tournament. While the reused Unreal Tournament
graphics and new gritty look might not immediately turn heads, the
sheer size of some of the missions, such as the initial Statue of
Liberty map and the Hong Kong scenario, might serve to alter those
initial impressions.
The
sound effects in Deus Ex are pretty good, except for a few
notable exceptions. It’s not so much how they sound but the
volume level at which they’re played that seems to be lacking.
Although glass shattering, gun fire, and alarms are loud and clear --
as they should be -- weapon sounds seem far louder than they should be
even when sneaking around. The stealth pistol has a convincing
silenced report, but reloading it makes unrealistic scraping noises as
if you can’t figure out where to put the clip. It wouldn’t
be so bad if it was quiet but it’s easily twice as loud as the gun
firing. The GEP gun also has a very annoying lock-on tone when
you target an enemy. Aside from these minor annoyances, the
sounds are reasonable and realistic. The music sounds a lot like
the compositions in Unreal Tournament, with a heavy ambient
techno sound. However, when the action picks up such as when you
are discovered by the enemy, the music does indeed switch to a faster
paced and more aggressive tone. The voice acting and voice sound
effects are very convincing. Enemies make comments such as “I
see movement” when you’re spotted and “The fluids are still
warm. He’s somewhere close” when guards find a body you didn’t
hide. Probably the only real complaint to be had is the main
character himself, J.C. Denton. His voice is the now-clichéd
deep, monotone drone that seems as if the actor is reading the lines
instead of really saying them. It’s not really too bad but
sometimes it’s hard to follow what is being said when the lines are
several sentences long and spoken in one long breath. Luckily,
there is a subtitle option that helps you follow along.
As
for the control, if you’ve played System Shock 2 then
you’ve seen this setup before. On top of a standard first person
shooter layout, there are additional ‘lean’ buttons as well as
augmentation controls as well. In Deus Ex, it’s a
necessity to lean around corners to see cameras, turrets, guards and
whatever other dangers might be lurking about. The augmentations
are actually ability boosters such as cloak, healing, and night vision
that can be selected with the function keys. The inventory
screen is virtually identical to the one found in System Shock.
The TAB key brings up the inventory screen but buttons on top allow
you to switch to more specific displays such as Augmentation, which
shows you all the upgrade you have acquired; Skills, which display the
various abilities you can improve with an RPG like point system; and
Health, which displays your current health status in specific areas
such as arms, torso, head, etc.
Overall
Deus Ex is an exceptional game. If you found
entertainment value in games such as Thief and System Shock
2, you’ll feel right at home with Deus Ex. All nitpicks
aside, there is very little in Deus Ex to complain about at
all. This game is so good that many other reviews have already
predicted it to win “Game of the Year” awards. Although I won’t
go that far, this is thus far the best candidate for those
accolades. Deus Ex has a little bit of everything and
does them all very well. Take a little action, a little
strategy, great storytelling, strong RPG elements, non-linear problem
solving and you have Deus Ex. A must buy if you don’t
already have it.
System
Requirements
Minimum Specifications: 300 MHz Pentium II or equivalent,
Windows 95/98, 64 MB RAM
DirectX 7.0a compliant 3D accelerated video card, DirectX 7.0a
compliant sound card, DirectX 7.0a or higher (included), 4X CD-ROM
Drive, 150 MB uncompressed hard drive space, Keyboard and Mouse
Recommended Specifications:
AMD Athlon or Intel Pentium III processor, 128 MB RAM, 3D
accelerator with 16 MB VRAM
8X CD-ROM Drive, 750 MB uncompressed hard drive space, EAX or A3D
compliant audio card.
Reviewer’s
System:
CeleronA 450 MHz
, 128 MB RAM, Nvidia TNT, Voodoo2 SLI, Sound Blaster Live! Value
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