It's
finally here. The game that many believed would be the first
serious challenger to Soul Calibur for the title of "Best
Dreamcast 3D fighter" has finally hit store shelves. Is it
the next gigantic hit for the Dreamcast or is this a case of a game that
couldn't possibly live up to the hype? The answer falls
somewhere in the middle.
The graphics most
certainly live up to the hype. Undoubtedly, Dead
or Alive 2 is one of the most attractive console games ever
produced. Everything that appears onscreen has been rendered
with a fine attention to detail. From flags blowing in a light
breeze to the fringe on Tina's armbands, everything moves
realistically. The female fighters' breasts, which were beyond gelatinous
in the original Dead or Alive, have returned to a much more
realistic firmness. (Hey, I had to mention that sooner
or later, so it might as well have been sooner.) The fighters
even react to getting hit in a realistic manner. Punch an
opponent in the stomach and he or she will double over as if they've
had the wind knocked out of them. Hit an opponent in the face with
an uppercut and he or she will bend backward, reeling in pain.
It's very gratifying to see your opponents wincing every so often, rather
than simply standing there waiting for the next punch or kick.
Dead or Alive 2
differs from Soul Calibur in that there are no weapons used in
combat. There are also no magic powers or fireballs
either. This is strictly hand-to-hand warfare. While the
game isn't exactly a fighting simulation, it retains more realistic
qualities than your average fighter. Each button on the Dreamcast
controller is used during battle. The "X" button
is punch. The "Y" button is kick. The
"A" button is the "free move" button and the
"B" button is used for throws. You're able to move
freely about the fighting area by using the "free" button or
by using the analog stick. The free button can also be used
while countering moves and for certain holds.
The actual fighting is based on
series of moves and countermoves that enable opponents to turn things
around on each other fairly easily. There are no "ring
outs" in the game either. If you're fighting on a ledge
and you throw your opponent off, the fight isn't over. You'll
jump down after your challenger and continue the beating. Many
multi-level fighting areas are available in this game, including a
Cathedral, an Opera House and a Japanese Garden.
There are 12 fighters
to choose from and each has a different fighting style. For
example, Jann Lee
fights in the Jeet Kune Do style invented by Bruce Lee. Ryu uses
ninjitsu. Bass and Tina Armstrong are professional wrestlers, so
they have a few holds and throws you might see during "RAW is
WAR" on Monday night. The differing styles mean that each
opponent has to be approached with a different strategy. What
works against one opponent will not work against all of them.
There
are several different modes of play in Dead or Alive 2.
The main single player attraction is Story Mode. This allows the
player to fight seven fighters before reaching Evil Tengu, the main
boss of the game. The "story" is not exactly full of
character development, but the movies that connect each battle are
interesting enough to keep things moving along. One very nice
feature is that there's no waiting between the end of the cinematic
sequence and
the beginning of the actual fight. They blend seamlessly
together.
Other modes
include: Survival Mode, which pits a single player against
opponents until his or her health runs out; Time Attack Mode, which
asks the player to fight through eight opponents as fast as possible;
and Tag Team Mode, which allows the player to pick two fighters and
pit them against two other fighters, with the ability to switch the
fighter you're controlling at any time in the fight. There's
also the Tag Battle, a contest which allows four players to play
simultaneously, working together in teams.
One
problem with Dead or Alive 2 is that there is little in the way
of secrets to unlock or enticements to keep a single player's
attention much beyond the first few days of owning the title.
Beating the Story Mode does not unlock new fighters or new costumes
for the existing fighters. Beating the Tag Team Mode doesn't
open new fighting arenas in which to battle. Everything seems
to be available the first time you play. While the additional
options of Survival Mode, Time Attack Mode, and Tag Battle do help add
quite a bit of replayability to the game, the lack of a true mission
mode, a la Soul Calibur, is sorely missed.
Dead or Alive 2 is one of the best fighting games to come down
the pike in a long time. The strategic aspect of the "moves
vs. countermoves" style of play, along with the differing styles of the
fighters, adds true challenge to the game. The game maintains a
nice balance between being easy to learn and being too simplistic for
the hardcore fighter. The only fly in the ointment is the lack
of a mission-oriented single player mode and that's a minor omission
in the face of the fantastic gameplay.
Dead or Alive 2 is a definite
must-buy for the fighting game fan.
|