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gameassault.com - Shinobi Review
Dragon Ball Z: Budokai
MSRP: $49.99
Number of Players: 1-2
Developer: Dimps
Publisher: Infogrames
Reviewer: Andrew Broas

Ok, you want the story on whether or not Dragon Ball Z: Budokai is worth your time and money, right?  We all know Dragon Ball Z is a huge anime license with legions of loyal fans.  We also know that many Dragon Ball Z games have come out in the past and none of them have done the series justice.  So what's the deal with Budokai?  It’s a fighting game.  An extremely frustrating fighting game. 

Dragon Ball Z: Budokai focuses on three chapters from the show.  There's the Saiyan Saga, the Namekian Saga, and the Android Saga.  Players have the option of playing through several modes, but the best one is the story mode which focuses on key events in the aforementioned chapters.  The story mode is pretty entertaining for a time, but it really functions best as an introduction to the game.  Players will learn all the details of the game and by the time all the chapters have been completed, a host of extra characters will be unlocked and you should have a pretty good understanding of how the fighting engine works. 

While the story mode is fun, it is really short.  It's possible to complete all the chapters in just a couple of hours.  One thing that helps this is the fact that you can replay all the episodes again from another character's perspective.  For example, in the Saiyan Saga, Goku and Piccolo team up to defeat Raditz.  The first time through, you play from Goku's perspective.  The second time, you play as Piccolo.  This is certainly a welcome feature, but unfortunately it doesn't make the story mode that much longer. 

Other available modes are two-player duel, practice, and world tournament.  While the others are self-explanatory, world tournament is the heart of the game.  You pick your favorite Z fighter and enter the world martial arts tournament in an effort to be crowned the world champion.  It really is just like the show.  You fight in the same arena and even the announcer's voice is the same.  That may sound great, but the fighting engine just isn't good enough to keep the game interesting.  In fact, it can get downright infuriating.  

The main problem with Dragon Ball Z: Budokai is that you spend all this time getting acquainted with the game in story mode, but then everything you learned gets taken away in world tournament.  All the moves that you learned are gone.  While they were given to you in story mode, you have to earn money to buy them in world tournament.  So imagine handing people their asses left and right in story mode.  You're throwing out Kamehameha waves like there's no tomorrow.  You're teleporting all over the battleground and just totally whomping ass.  Now imagine entering world tournament and all your moves are gone.  It’s almost as if your character becomes broken.  Now you have to win the world tournament with a broken character.  Try not to get jealous when you see the CPU characters pulling off all your favorite moves either.  Should you actually manage to win the tournament, you'll finally get some money to buy back all the moves you thought you'd already earned.  But it's not that simple.  You can't just walk into the skill shop and purchase the moves of your choice.  That would be too easy.  Instead, you have to buy a capsule that contains one random move for a random character.  Worse yet is the fact that you can keep getting the same move over and over.  There is a capsule that lets you see what you get before you buy, but because there is so much available, you have to leave and re-enter the shop countless times before your desired item shows up.  This gets quickly gets old.  Plus, the most expensive items are really lame.  For example, I bought all 7 of the dragon balls because the game promises something awesome will happen when you own them and summon the dragon like on the show.

When I summoned the dragon, all I got for my hard-earned money was the chance to unlock all the moves for one character.  I was really disappointed because I felt this was something that should have been available from the start.  Street Fighter would not be the game it is today if it had made you spend hours on end earning the money just to unlock moves for the characters.  

Another glaring flaw with the game is the arenas.  In story mode its not such a factor, but in world tournament you are always fighting in the same arena.  The problem with that is nobody likes seeing the same stage over and over and the arena is very small so ring-outs are extremely common.  Add to this the fact that you have limited abilities while the CPU has every move in the book, and you can start to get an idea of how hard this game can be.  

Once you have some moves in your arsenal, things aren't necessarily clear sailing.  You can pull off some decent attacks now, but the execution of them is poorly implemented.  Take Goku's "Warp Kamehameha" for example.  You have to hit the punch button four times followed by the energy button to execute this move.  What sucks about this is that if you miss any of those four punches, you are left wide-open for the enemy to blast you right out of the ring.  Every major move in the game is like this.  You have to do smaller attacks in a certain order to end the combo with a bigger attack.  You can't just do the bigger attack without building up into it.  Because of this, most matches in world tournament end from somebody getting countered and blown clear out of the ring, and most duel matches just end up being complete button-mashing fests.   

While the gameplay is less than stellar, let me just say right now that the graphics, sound, and presentation are all outstanding in this game. Everything looks exactly like the show and even the voice actors used in the show are in the game with the exception of a few secondary characters.  Menus, art, and the intro movie all get you primed and ready to play.  I've rarely been as excited to play a game as I was when I first put Dragon Ball Z: Budokai in and watched everything start up.  

Despite all that, great presentation does not make a great game.  It almost feels pointless to mention the graphics and sound at all when the gameplay is so lacking.  I hate to say it, but I just can't recommend Dragon Ball Z: Budokai.

Graphics

10

This game looks flawless.  Everything from the character models to the menus look fantastic.  Not a detail was overlooked in making this game mirror its anime counterpart.
Sound & Music 7.5 The voice acting can be lame at times, and the music somewhat uninspired in world tournament, but the sound effects and battle cries all sound just like the show.
Control 6.5 Control is pretty responsive, but the execution is flawed.  It would help to have been able to program attacks to extra buttons.
Replay Value

4.0

This is hard to gauge.  There's a lot to unlock, but only the biggest Dragon Ball Z fans will bother playing long enough to unlock it all.  Even if you do unlock everything, most of it is stuff any other fighting game wouldn't have made you earn.
Fun Factor

3.0

The story mode is pretty great, but the main game (world tournament and duel) is just a boring, frustrating mess.  Buying moves would have been okay for secret characters, but because you are forced to buy the main character's moves, it gets tedious as hell.  The moves aren't even unlocked for two-player mode either.
Overall

4.5

A sub-par fighting game that may impress at first, but once you play through the story mode in a couple of hours, the best parts of the game are behind you.  I cannot recommend this game to anybody outside of hardcore Dragon Ball Z fans.

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