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Dark
Cloud, the first true action RPG by Sony and Level 5, is a mixture of
several genres that actually manages to come across well.
Most cross-genre games are unbalanced and awkward. Dark
Cloud, on the other hand, delivers where it matters as long as you
don’t set your expectations too high.
At
heart, the game is a simple dungeon crawler and the story basically sets up a reason for Toan, the main character, to venture
out into the dungeons. An
evil general from the Eastern Empire has resurrected the Dark Genie
– an evil force which once before almost destroyed the world.
This time the Genie once again attempts to annihilate the world
by blasting apart all the towns.
However, before anything can be destroyed, the Fairy King
seals all of the world pieces such as buildings, trees, rivers,
people, furniture, and all kinds of other things into Atla Spheres.
These spheres were placed in the dungeon for Toan to recover.
In order to rebuild his world, save his girl, and defeat the
Genie, Toan must traverse the randomly generated dungeons to recover
the Atla.
Graphically,
this game gets no complaints. Crisp,
colorful graphics highlight the adventure in typical PS2 fashion.
The game looks like it was designed for the PS2 in mind, unlike
other games that look like they began development as PSOne titles.
Although the dungeon structure is the same, based on location,
the environments change between caves, forests, ruins, and even
shipwreck halls. Enemies
have a lot of animation and the human characters are fairly detailed.
All
combat is in real time as Toan uses his sword to swipe at the enemies
in various thrusts and parries. There
is also a Zelda-like lock-on system that can be used to prevent
missing the enemy. Five more
companions join Toan in his adventure, and each has his or her own weapons
and special abilities that can be used to solve various dungeon
puzzles. However, none of
these characters are really developed very well and are only there for
the puzzle solving and to provide different ways for killing harder
enemies. Instead of
sword weapons, they may have projectiles that makes it easier to hit
flying enemies and not take damage.
One of the coolest aspects of the game is the weapons
development. Weapons take
damage just like character hit points and must be constantly repaired.
They also gain experience points and can be upgraded in power.
Lots of attachments can be added as well, such as those useful in
attacking certain enemies or providing elemental magic attacks.
Once a weapon reaches level 5 or higher, it can be broken down
into a synthsphere and itself used as an attachment to a stronger
weapon. In
addition, the same weapon can be evolved into different weapons by
adding specific attachments during the upgrading.
This system creates a virtually limitless weapons creation
system that adds tremendous replay value to the game; particularly since each character has their own set of weapons
to evolve or develop. However,
most of the time, it’s easier to just pick your favorite characters
and only develop their weapons.
Items are used to heal and upgrade character stats.
Most of the healing items are in the form of food and water.
Another
original addition to the characters is the thirst meter that must be
replenished either with bottled water or wading into a dungeon pool to
prevent health from deteriorating.
All of this dungeon crawling would get tedious if it wasn’t
for the other part of the game that is really the main purpose of the
design of the dungeons. The
Georama aspect is what makes Dark Cloud so much fun.
Once objects from the Atla spheres are recovered, they can be
placed into the empty space of the town.
Once placed, Toan can immediately explore them.
Towns are built from a bird’s eye view and then zoomed into
3D environments that you can traverse.
Once people are put into their respective houses, more of the
story is revealed. Many
have certain requests to fulfill such as being placed at a particular
location in town or they may need more storage space, etc.
Once the dwelling is complete and the requests are met, an
event happens where the thankful person will give Toan a useful item.
Buildings, trees, roads, and even rivers are all there for the
player to design the town anyway he or she chooses.
The
biggest weakness of Dark Cloud is the story.
If you are looking for a deep RPG with well-developed
characters then you will be disappointed.
None of the characters are developed well at all and the story
that is there is very intermittent and simple.
Dark Cloud is a dungeon crawler with world-building thrown in
– nothing less and nothing more.
As such, however, it really works and is highly recommended if
you enjoy this type of game.
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