GAME-ASSAULT.COM
Reviews by gamers,
for gamers.

News
Reviews
Features
Editorial
Forum
Poll
Staff
Contact Us
Links
Homepage
Privacy Policy

Get Firefox!

gameassault.com - Danger Girl Review
Danger Girl
MSRP: $29.99
Number of Players: 1
Developer: N-Space
Publisher: THQ
Reviewer: Art Sedore

A generic description for Danger Girl comes down to three words: "Syphon Filter clone."  You can almost hear N-Space, the developers, working on the game's design.  Syphon Filter is a great game so why not capitalize on its success and established game play?  One notable feature of Metal Gear Solid is the radar function with “sight cones” so why not add a similar feature in Danger Girl? Say, those quick time action sequences in games like Die Hard Arcade and Shenmue are swell so why not throw in a few of those during cut scenes?  It sounds like Danger Girl could be a real sleeper hit with features from some notable and popular titles thrown in, but it’s all for nothing.  The only question remains, "What went wrong?"

Danger Girl's plot is a fairly over-used one.  We’re not talking about kidnapped princesses but rather a powerful artifact that can give the bad guys the power to destroy the world. Abbey Chase,  Sydney Savage and the newest member of the Danger Girl team, J.C., are all sent on different missions to prevent this artifact and its fuel types from getting into the wrong hands.  First, it’s a simple investigation of illegal artifact dealer, Donovan Conrad, but later it’s discovered that the terrorist group, The Hammer, is involved as well. By using their skills in firearms and espionage, the Danger Girls plan to put a stop to The Hammer despite facing an army of bad guys. Hopefully, they won’t break a nail in the process.

The graphics in Danger Girl are pretty crummy. This is a game that looks like a first generation title instead of one that was released five years after the PlayStation's launch. The textures are generic and uninspired; the frame rate is choppy most of the time; and everything looks like it’s made with just a few polygons. This may sound like a joke but the only thing that doesn’t have a sharp angle is the posterior of the girls themselves. This is a stark contrast to Spider-Man, which is another recent comic-based video game released this year. The textures in Spider-Man look colorful and vibrant and the engine doesn’t stutter under stress. Spider-Man looks like a comic book in 3D, while Danger Girl does not. The PlayStation might be showing its age, but it’s certainly capable of doing better than Danger Girl.

Like the graphics, the sound effects and music seem to be mediocre and dull. All the guns sound too similar and the music tends to be of the looping drum beat type. The voice acting isn’t too shabby, although there are a few tiny problems. Abbey Chase and Valerie seem to have the best voices but Sydney Savage and the leader of Danger Girl, Deuce, seem to suffer through their accents. Sydney’s accent seems to be on-and-off most of the time and Deuce sounds like a bad Sean Connery knock-off.

Unfortunately, the gameplay doesn’t fair much better. The core style seems to be ripped right from 989 Studio’s Syphon Filter. Aside from the obligatory run, turn and strife controls, it also features a sneak button like Syphon Filter as well as an aim button so you can fine-tune shots. The jumping animation looks identical to Lara Croft in Tomb Raider.  Not just similar, it's identical. There is also an action button that opens doors, activates controls, uses items, etc.  The problem is that the controls are not as intuitive as Syphon Filter nor are they as responsive. Turning is painfully slow and using the aiming button is even slower. The game gives you an option of having “fast” or “slow” aiming but in reality they should have been labeled, “too fast” and “too slow”. To make this situation worse, the crosshairs wander to simulate fatigue. As if it’s not hard enough lining up a shot with a painfully slow crosshair, it also drifts to make it that much more difficult. The developers also felt the need to make the aim and sneak buttons toggled instead of a function that you have to hold down. This becomes a problem when you’re discovered after doing some sniping. Generally, you’ll lose about a forth or even half your health trying to run away in sneak mode forgetting to toggle it off after having toggled the aim mode off as well. Instead of letting go of two buttons to run away, you’re left with switching off two functions while your enemies are taking easy shots. Of course, you don’t have to sneak up on enemies and snipe them. You can always run around and blast away like a maniac but even this is troublesome to do. N-Space included an auto-aim feature, which highlights enemies within your sights and allows your character to shoot in that direction without having to use the aim function. Sounds like a swell idea but even that doesn’t work quite right. Even if the target is at point blank range, it always takes at least three shots to gun them down. About the only weapon that is of any use at such a close range is the shotgun. To put this mildly, these girls don’t control like the highly trained espionage spies they are but more like pregnant cows.

One thing that is notable about Danger Girl is that N-Space added a radar feature which is easily recognizable as being the same one in Metal Gear Solid.  Enemies appear as dots with sight cones that give you an indication of which direction they are currently looking.  It also changes color based on their alertness on a situation.  It sounds like a nice addition, but it doesn’t do all that much to help.  Shoot a guard in one room and the other guards instantly know which direction you are, regardless if you’re in their sight or not.  Unlike Metal Gear Solid, if you make a sound they don’t search for the source but instantly know where you are even if you’ve found a nice cozy sniping spot.  This creates problems when guards are around corners since they can often shoot you with pin-point accuracy while your auto-aim function proceeds to shoot at the wall.

The only thing that N-Space seemed to copy from another game and that actually works right is the playable cut scenes idea.  Similar to games like Space Ace or the more recent Die Hard Arcade, there are portions where instead of having direct control of the character, a series of button icons will appear at the bottom of the screen. Pressing the buttons within a set time period allows your character to escape situations such as a guard jumping through a window, navigating a laser field and escaping mad doctors.  The only real problem is that although this portion of the game is incredibly fun and works perfectly, there are only three parts of the game in which they occur. Yes, possibly the only part of Danger Girl that isn’t frustrating and is quite fun only appears three times in the entire game.  What a complete waste.

Danger Girl isn’t the worst game I’ve played but it seems to be the only one that has so much potential and misses on every count.  Just about every aspect of Danger Girl borders on being generic and the controls are incredibly frustrating and slow.  To add insult to injury, completing the game opens up a cheat menu that requires you to find cheats in the various levels.  One of these cheats is called "Head Shot Mode" and it changes the crosshairs into a box when aimed at an enemy’s head. Why isn't this in the regular game?  

I can only imagine what a little fine-tuning could have done to help this game.  As it is however, it’s a game to avoid buying and I can only recommend renting it only if you’re dying for some semi-Syphon Filter action.  If there ever is a Danger Girl sequel, I can only hope that N-Space puts a little more effort into it. The Danger Girl license just isn’t enough to save this one.  

Graphics

3.5

Clunky polygons, drab textures and a slow frame rate all rolled into one. The only real bonus is the nice artwork in-between levels.
Sound & Music 3.5 Sound effects and music are somewhat generic and uninspired. The voice acting is decent and matches the characters well. Sadly, its only the voices that give the entire game character.
Control 2.0 No one should ever have to think about which button to press after several hours of game play. The slow turning and aiming make this game more frustrating than fun.
Replay Value

1.5

After you complete this short game, it opens up a cheat menu in which you find icons in the various levels to activate each individual cheat. This is one game you don’t want to play again just for a few cheats.
Fun Factor

3.5

I did have some fun playing this title. Between clunky controls, ambiguous objectives, and frustrating game play, there just wasn’t a whole lot of it. 
Overall

3.5

I absolutely loved Syphon Filter and probably would have loved Danger Girl if it weren’t plagued by awful controls and uninspired graphics and sound. It has a few nice ideas but ideas are worthless if they’re applied wrong as is the case here.

Discuss this review in our FORUM

About our Ratings

News | Reviews | Features | Editorial | Contest
Forum | Staff | Contact Us | Voting Booth | Links | Homepage