Konami's hit Castlevania
series finally comes to the Nintendo 64. Traditionally a 2D adventure/platformer game, the
series has delved into the 3D arena for the first time. Could Konami translate the 2D
classic into 3D? The feel of the game remains true to its traditional roots, but it's not
perfect. The game story once again
takes place in 19th century Transylvania, as an ancient evil awakens to plague the
countryside. The player has a choice of controlling two characters who take different
paths to the shared goal of defeating the evil Dracula. Reinhardt Schneider is the
descendant of a powerful clan of vampire hunters who sports a whip to defeat his enemies.
He is on a quest to do what he does best: kill vampires. Carrie Fernandez is a girl on a
mission to avenge the death of her family by destroying Dracula. Her weapon is magic.
Each character takes different paths to
the conclusion. Although most of the levels are the same, there are a couple of
character-specific levels and each character will have a different ending. All this adds a
decent amount of replay value to an otherwise short game.
Graphics are all polygon 3D utilizing the
full power of the N64. Unfortunately, there are some problems, such as blurry effects in
some areas and considerable slowdown, either during scenes with many enemies or during
running. Sound is the best part of the game, effectively creating a spooky ambiance that
fulfills the mood of a Castlevania game.
Cinematic cut-scenes advance the story.
However, these could have used spoken dialogue. The game just seems too quiet. The game
environment is also enhanced with a day-night cycle. More enemies appear during the night
and some doors and events are triggered at specific times of the day. This system adds a
certain puzzle element to the game as well as conferring a realistic time schedule.
Gameplay is where Castlevania shines and really
translates the 2D classic feel to the new 3D world. In many ways the game can be described
as a fusion between Zelda and Tomb Raider. The path is linear, with the
character jumping on platforms, fighting all sorts of enemies, and solving simple switch
puzzles to advance. The enemies are nothing short of spectacular. From the usual
skeletons, bats, and vampires to the huge bosses and weird spider-women and assortment of
demons. There's just plenty of joy to be had from killing countless, hideous monsters.
Attacks are divided into two levels,
short-range (whip) and long range (knife). Special items can also be used for attack such
as the familiar axe, holy water, and cross. These are first acquired on-screen then used
depending on the number of red rubies collected. Killing of enemies provides these red
rubies, as well as cash which can be used to buy an assortment of healing items from a
wandering salesman.
Reinhardt and Carrie have plenty of moves
such as jumping. running, crouching, and hanging from ledges. The problem in control comes
with jumping. There is no option to stop walking at the edge of a ledge. This makes it
hard to judge when to stop before jumping. Camera control, while adequate in most areas,
does not help in environments with lots of jumping. Usually, the camera adjusts
automatically and the player can change perspective to first-person temporarily to judge
what is ahead of them. Hard to see ledges result in death practically every time one is
encountered. Luckily, save crystals are everywhere so dying is not a major problem.
Perhaps the best use of attack controls
is the automatic targeting. When an enemy approaches, a red box appears around it
indicating that it is within range. By using a weapon in the general direction of the
enemy, you strike your target every time. This is a huge help to fighting in a 3D
environment. Finally, the player can face an attacking enemy by the press of one button,
even if he is faced in the opposite direction at the time. The challenge comes when being
attacked by multiple foes, since the turn-to-face-your-enemy technique is slow at best.
Jumping is crucial to surviving attacks in this game.
Overall Castlevania 64 is a
wonderfully atmospheric game. The great music and gothic environments, combined with
familiar items successfully translate this series to the Nintendo 64. While control is
adequate, it is by no means perfect and the graphics could have done with some more work,
but the game is still a worthy buy for followers of the series. |