If
one watched a recent Discovery Channel documentary about the
development of Crimson Skies: High Road to Revenge, it would
have been very easy to write off as a complete train wreck. It
seemed no one could pin down what the game should become. Was it
supposed to be a flight simulator? Was it supposed to be an
arcade game? Was it supposed to be an adventure game?
Well, even after the hell that was the development process, what
emerged can be summed up in just one word: fun. Wait.
Let's say three words: fun as hell.
The game takes place
in an alternate reality where, following World War I -- the Great War
-- the United States splinters into several smaller countries.
Flying has replaced road and rail travel as the number one method of
getting around. Air piracy is rampant.
Nathan Zachary, your
avatar in this world of flight-happiness, is the leader of the Fortune
Hunters, a band of air pirates. As you control Nathan, you're
given the opportunity to fly 10 different planes -- all of which are
upgradeable -- as you complete various quests and missions. A Raiders
of the Lost Ark meets The Rocketeer type back story forces
you to visit various locales in what was once the United States of
America following bad guys and vanquishing evil.
What's
really cool about the nature of the gameplay is that while you choose
a plane to fly at the beginning of a mission, there's usually an
opportunity to land and pick up another plane of a different type
along the way. Yes, I said land. You can land your plane
and get out occasionally. Sometimes you can also man
anti-aircraft guns or guided missile launchers as well. This
helps break up the game a bit and saves a few missions from being too
monotonous.
The environments in
which the game's action takes place are fantastically detailed.
From the cars traveling the streets of Chicago to the light plumes of
smoke rising from a mine in New Mexico, the little touches punctuate
the care the game's designers took in designing the areas where you'll
fight to control the skies. There's a tremendous rush to be had
while you pilot your Devastator airplane through a tight-walled canyon
at top speed as you try to outmaneuver a trailing enemy
fighter.
The control is nicely
suited to the Xbox's controller. The left analog stick steers
the plane and the right stick allows you to roll. The right
trigger fires your primary weapon and the left fires a more powerful,
but limited in quantity, secondary weapon, usually missiles or rockets
of some type. Pressing the Y-button will accelerate the plane
and the B-button acts as an air-brake, enabling tighter turns.
The X-button activates ground-based actions like stopping for repairs
or landing the plane. The A-button allows for a sniper-like view
when using the anti-aircraft guns.
While
the single-player game is fun and exciting, Crimson Skies' true
value lies in the multiplayer aspect. Up to 16 players can duke
it out on Xbox Live in Dogfight, Team Dogfight, Keep Away, Capture the
Flag and Wild Chicken games. Of course, with the communicator
headset, you can trash talk or yell encouragement to teammates.
(One night, a fellow gamer even taught me the finer points of special
moves before blowing me out of the sky.)
Crimson Skies
may have appeared to be a mess during the days documented on the TV
special, but the final product may be one of the best Xbox multiplayer
games of all time.
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