When
was the last time a videogame scared you? Before playing Condemned:
Criminal Origins, I had to think back to playing Resident
Evil 2 on the PSOne and that, I tried to convice myself, was
just a matter of being unprepared. While playing Condemned,
I vowed it wouldn't scare me. I had all the lights on, the volume
wasn't
turned up too high, and the fact that I was playing a game was
going to keep me from being scared. It didn't work. Even though
the game did creep me out initially, several moments
caused me to jump out of my seat and shout a few choice obscenities.
Condemned tells
the story of Ethan Thomas, an FBI agent who, while investigating
a serial killer, is framed for the murder of two police officers.
Sounds pretty conventional, right? Well, the game injects a
stylish creepshow element into the mix by layering a mind-altering,
madness-inducing subplot that creates ultraviolent crazies who
wander around each of the game's levels. These crazies want to
murder you for no apparent reason. You've got to navigate through
each of the game's 10 levels to clear your name and solve the mystery
of what's causing the madness to sweep through the city.
Condemned blends elements
of not only first-person shooters like Doom and Quake but also
the survival horror genre as well. It would be just another first
person game if it weren't for the investigative portions of the
game that require you to look for clues and evidence to solve the
mystery. Although the game isn't as free with the investigating
as it could be -- the tools you need are only available when you
need them, chosen automatically -- it does provide a nice break
from the violent gameplay.
The world of Condemned is
made up of one creepy level after another. From an abandoned department
store to a dilapidated school, you'll be searching for
clues and trying to avoid being murdered in some of the darkest
levels in game history. Armed with only a flashlight, a melee weapon
of some kind (usually a board or a pipe) and the occasional gun,
you'll have to find your way through the builidings' multilevel
structures. The level designs are unique and the game doesn't force
you to backtrack through any of them for any reason. The game's
many crazed enemies are pretty adept fighters and since the game
does not offer up too many guns with which to fight them off, you're
forced to become skilled at melee fighting.
The fighting element
of Condemned may make or break the game for most players.
The combat is a unique combination of knowing when to attack and
when to block. Using the item in your hands, you can block an attack
made by an enemy, which will temporarily give you the opportunity
to get a quick swing in. If you're able to time your attacks and
blocks properly, you will succeed in most battles without too much
problem. The trick is knowing how to determine the timing. The
small, skinny zombie-like crawlers can usually be killed in one
swing but their speed enables them to seemingly pop out
of nowhere
to get a hit or two on you before you know they're there. Larger
brawny fighters will withstand more punishment while dealing out
more damage with any hit they make. Each enemy swings their weapons
differently, which makes the block and attack tactics different
for each type of enemy you face. And, like you, occasionally the
enemies will find firearms to deal out damage as well. Nothing
makes for a "holy crap" moment like turning a corner to face a
crazed madman carrying a shotgun while you're armed with only a
board with a nail in it.
While Condemned is
a little on the short side, it does provide a number of the ever-popular
Xbox Live Acheivements to boost your Gamer Score. Some of them
are relatively easy -- finding one of the six dead or dying
birds on each level, for example. Other achievements take a bit
more tenacity, like making it through a level using only melee
weapons
or finding
all
of the
evidence in the game. For the Acheivement Point obssessed gamer,
multiple playthroughs will be a rewarding experience. It is possible,
once the game is completed, to select individual levels to play
through simply for the purpose of finding the various acheivement-based
items.
The graphics do an
incredible job of portraying the decaying world in which the game
takes place. Although I wouldn't say there's anything here that
the original Xbox wouldn't be able to handle, it certainly isn't
a game that looks sub-par on the Xbox 360. If you've got a standard
definition television, the game goes into a letterbox mode to preserve
the widescreen presentation that you'd see on a high definition
set. You will certainly want to go into the game's video options
and turn up the brightness a few notches, otherwise you may miss
a few of the game's details. That's not to say the game is unplayable
at the default brightness setting, but it does mean it's a little
harder to appreciate the work that's gone into the detail of each
level when it's completely shrouded in darkness.
Speaking of the darkness,
since you can't see too much at once, Condemned does a great job
of letting you hear what you can't see. Using a surround-sound
system while playing the game will creep you out just as much as
the game's visuals. Breaking glass, the squawking of birds and
the incoherent screams of the game's maddened enemies add yet another
level of craziness to the overall atmosphere of the the game.
Although Condemned is
Xbox Live Aware, it does not feature any multiplayer modes.
It would have been interesting to run around the multi-floored
levels of the library or the school building in a deathmatch or
playing capture the flag, but their omission isn't catastrophic.
This single-player game is more atmospheric and engrossing than
any
other first-person game since the original Half-Life and
that's a high
compliment.
It's just too bad it doesn't last just a bit longer. I managed
to finish the game in just over seven hours.
Overall, Condemned:
Criminal Origins is a fine example of a horror game that's
actually scary when it needs to be and smart when it needs to be.
The play mechanics are simple and the game never seems unfair in
either the tasks it gives you or the way it gives them to you.
You're allowed to be engrossed by the storyline's twists and turns
without feeling the need to chuck your controller into the TV.
Just don't play it with the lights out. |