Back
in the early 1990s, a game called Supreme Warrior was released
for the 3DO console and the 32X add-on for the Sega Genesis. It
was a horrible first-person fighting game based around
"interactive" video clips ala the infamous Night Trap
and Sewer Shark games. In fact, it was made by Digital
Pictures, the developer of those unforgettably lame titles. What
does this have to do with the new first-person fighting game, Breakdown,
that I'm supposed to be reviewing? Well, when I heard that a
first-person fighter was in development for the Xbox, Supreme
Warrior was the first game that came to mind. I didn't think
that Breakdown would be much different. Thankfully, Breakdown
certainly is nowhere near as bad.
Breakdown
casts you in the role of Derrick Cole, who awakens in a futuristic laboratory
suffering from hallucinations and amnesia. After a lab
technician puts him through a series of "training" drills
(to get you used to the controls), Derrick is drugged by eating a
medicated hamburger. (Don't ask.) A female compatriot --
named Alex -- comes to his aid as the lab is suddenly overrun by
soldiers. Derrick and Alex team-up to fight the soldiers and, in
the process, uncover some pretty interesting secrets about the lab and
the research going on there. This
is a first-person FIGHTING game, so there's an emphasis on
hand-to-hand combat rather than using weaponry. (Although, there
are weapons such as pistols, grenades and machine guns at your
disposal as well.) Using the Xbox controller's triggers and
analog sticks, you can throw a variety of punches and kicks, including
uppercuts, roundhouse, straight punches and combos. At the
beginning of the game, it seems like this control method will not work
very well but, as the game progresses, your fighting prowess increases
due to a plot development and the game becomes much more interesting.
Breakdown
is propelled by a strong storyline. The game doesn't tip its
hand and spell everything out at the beginning which really helps to
keep the gamer involved in what's going on and interested in finding
out as much as possible. As you move through the lab, Derrick
begins to hallucinate more and small clues to his true identity are
revealed. Unfortunately,
some of the game mechanics keep things from being as engrossing as
they ultimately could be. The puzzles that are presented are
fairly simple -- which is good -- but the environments are
surprisingly sparse and non-interactive. Aside from opening
doors and flipping a few switches, there's not much for Derrick to
interact with. Being that the graphics are really sharp, with a
lot of small details in the offices and labs, it was disappointing to
find that objects couldn't be moved around or even destroyed in most
cases. A small complaint, but I feel it's a very valid one.
There
are some minor control issues as well. Targeting your enemies in
the game is done by pressing the 'A' button and since you're
frequently confronted by multiple assailants, it's sometimes difficult
to target the one doing the most damage to you in the heat of the
battle. Also an annoyance is the method of collecting
items. As you defeat enemy soldiers, you have to stand directly
over their body and press the 'X' button. This will allow
Derrick to pick up the item. However, he won't put it away or
use it; he'll just look at it. You have to press 'X' again to
get him to file it away or, in the case of rations, eat it.
While this is great at the beginning of the game, before you've gotten
a feel for the environment, it gets old fairly quickly. Also
frustrating is the fact that the soldiers seem to carry only one item
at a time. Replenishing
health is done by eating food or drinking juice. Food and drink
is dispersed throughout the game in semi-realistic fashion.
Rations are carried by soldiers. Hamburgers are fond in the
lab's cafeteria or on worker's desks. Cans of juice are carried
in vending machines. (Apparently, Derrick keeps a lot of change
in his pockets.) Later, health can be regained by defeating
stronger enemies and absorbing their life-force. But that's a
development about which I don't want to give too much away.
Overall,
Breakdown is a unique game with a strong storyline and
interesting gameplay. It's certainly not as groundbreaking as it
could have been, but it's certainly worth playing through for the
experience of "being" Derrick Cole for awhile. One
would hope that Namco makes a sequel that addresses some of the minor
problems inherent in this game. That would be a game I could
recommend wholeheartedly. As it is, Breakdown is a solid, if slightly
underwhelming, game that's worth a rental.
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