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The Bouncer is Squaresoft’s first
domestic game for the PlayStation 2. Like past fighter/RPG hybrids, this one again fails to excel in either genre. Featuring incredible graphics and a decent story,
The Bouncer tries hard to be a good game but ends up being one
that ultimately falls flat.
Mikado, a corrupt business organization, kidnaps Sion’s girlfriend from a bar called Fate.
Sion and his bouncer buddies go off in pursuit of Mikado agents to rescue his girl and stop a diabolical world domination plot. Depending on which character the player uses in each fight, the story changes slightly based on the point of view of the character. Each character has his own background, past, and agenda. Thus, while the first play
through may take two hours, you really need to play it at least 3 times to see the whole story.
The graphics are the strongest part of this game. Sharp and smooth textures are the best
I've ever seen on the new console. Dramatic effect and expressions are
of the expected Square quality.
The movements during the movie scenes of the people and various animal foes are very well done,
adding sense of realism not seen in games before.
The sound is pretty good too, mostly in
terms of the sound effects. The game features various roars, gunfights, and chase
sequence sounds. The music during the fights is not much to listen to
though, being mostly repetitive and forgettable. The voice acting is pretty decent, with options to hear
the dialogue in English or Japanese (with subtitles.)
The
Bouncer's gameplay basically flows from a movie sequence to a short fight
segment followed by another movie sequence until the end of the game. Each character has basically the same attack pattern consisting of high, middle, and low attacks with blocks. The harder you push a button the stronger the attack is supposed to be. However, for typical button mashing gameplay, this feature doesn’t seem to have much effect.
After each fight, depending on what character you choose, the player gains BP points which act as the experience system. These are distributed between Health, Defense, Power, and Special moves categories.
Most of the time, though, the points are spent on the basic character parameters without ever really needing special moves.
Once a game is finished, you can use the built-up character to play again and
use the points towards the special moves. This is all mostly unnecessary since you can play through most of the game by using the same attack over and over again. The difficulty
level is nonexistent until the player reaches the final boss. At
that point, the game takes a decided jump in difficulty, which
requires the player to take a lot of time to figure out a decent strategy.
Another problem is the game's pathetic excuse for AI. Most enemies just stand there to get hit, only occasionally attacking. If that wasn't
bad enough, your allies are even worse. There’s no way to control them, which means they just stand around while you get killed or
-- even worse -- they'll kill off an enemy that you spent most of your time trying to kill. The result
of that being that you lose the BP points you'd have gained by killing
the enemy yourself.
A multiplayer option in
the game's Story Mode would have been a big plus. Overall, each fight segment is repetitive and boring.
Gameplay, as a whole, is weak and feels like it was added an afterthought to the
in-game movies. Sure, there are versus and battle royale modes, but with the lame gameplay, who wants to play those?
The front of The Bouncer's box says "Play the Action Movie."
That's all this game is – an interactive action movie. As a regular movie,
it'd be great and would deserve a rental. As a game, though, it shouldn’t even be sold.
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