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Breath
of Fire IV is the latest entry to Capcom’s long running RPG series.
In a series that's always been old-school, this entry is
not much different from the previous ones.
The story is centered on the lives
of an amnesiac dragon boy,
Ryu, and the innocent winged princess, Nina. Nina finds Ryu and
together they set out to discover Ryu’s identity and ultimately save
the world. This is the main problem with the game. The plot is always
the same with just minor changes between sequels. Why Capcom can’t
come up with an original premise for its Breath of Fire games is
beyond me. To give them some credit, they have added two intertwining
stories to this game with the appearance of a second dragon character,
Fou-Lou – the magic emperor. Furthermore, this time around Ryu
doesn’t have amnesia but simply has no past to remember. Ryu and
party set off to search for Nina’s missing sister, his past, and the
purpose of the war between the Fou Empire and the Alliance. They end
up running from one set of enemies or another in a plotline
that moves at a snail's pace and doesn’t seem to go anywhere.
Another problem is the personalities of the characters are poorly
developed and dialogue is exceedingly dry. The characters are simply
going through the motions in this lackluster RPG.
The
graphics in a Breath of Fire game are never a strength but this time they are actually
worse then before. They looked washed out and muted, particularly in
the anime sequences. Here the game actually looks like it had a budget
so constrained that to even attempt to portray the characters in quality
animation would be a burden. In the game itself, while the environments are rotatable,
they are small and similar to each other. Most towns look alike and
are spread out in a maze pattern that can be hard to follow. There is
an overworld map that plots out various paths the character can follow
leading to a location or an event. The process is very linear and
ultimately unsatisfying. Battle graphics have limited animations and
the spell effects are not particularly impressive.
The
sound
and music are fairly standard RPG fare: mostly repetitive and
forgettable. Each character possesses a battle voice that doesn’t
change during the game. There are some detailed sound effects in the
forest and town areas that bring some realism to the otherwise
boring environments.
There’s
also not much new in the gameplay department either. There’s the
standard set of attack, defend, item and magic use options. This time, however,
you can have up to 6 characters in your party with 3 up front
attacking and 3 behind in support. During battle the player can
alternate which characters they want up front and which they want to
rest to recover status and magic points. Magic types are specific to
characters with only Ryu and Fou-Lou able to transform into dragons.
Each character also has their unique actions such as push, ram, fly,
and slash that can be used in dungeons to solve puzzles. Another
addition is the Skills learning system. Scattered around the world are
Masters that you can apprentice any of your characters to. Depending
on the Master, the character can get statistical bonuses such as speed or
defense as well as special skills such as theft, stronger magic
attacks, or status spells. Each Master will set a task that needs to
be completed to unlock all the Master knows. Skills can also be
obtained from defending against enemies in battle. In the end,
however, the skill system is just a complicated way to get more magic
which doesn’t serve much use in the long run anyway. The game has
the usual assortment of mini-games such as fishing and designing a
fairy village that are actually more fun than the main game.
Breath
of Fire IV is a disappointing sequel to a generally mediocre
RPG series. Capcom has got to do some serious re-thinking if its only
RPG series is to survive on the next generation consoles.
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