The original Breath
of Fire was an innovative RPG for the Super Nintendo. It was one of the first
enjoyable non-Final Fantasy RPGs to come out for a console system. Breath of
Fire II, which followed a year or so later, was nowhere near as entertaining. (In
fact, when someone saved over my game, after I had invested about 20 hours, I didn't care
enough to ever bother trying it over again.) However, once the reviews of Breath of
Fire III came rolling in, I decided that it must be closer to the original, and I
could once again enjoy being a half-breed little dragon.
The premise of the Breath
of Fire series is simple. You are a little, blue-haired boy with no clue as to your
identity. Eventually, you will become a blue-haired young man who discovers that he is a
member of the Brood, a race of dragon men. As in just about every RPG game, the fate of
the world lies in your hands. You meet many different people, and some become your friends
and allies. These friends become your cohorts, and join you in battles. Eventually, you
fight some great evil, and save the planet. Yippee.
The plot-line of Breath
of Fire III tries to break slightly from this classic mode and this is where some
problems develop. Yes, you still have to save the world, but your driving motivation is to
find God. Evidently, the main deity has decided that the Brood must be destroyed. You are
the only known relic of this ancient race. You must find out your identity, and hunt down
the goddess who wants you dead, to find out "Why?" The sub-characters,
throughout the game, answer that question, so running around the planet for 50-60 hours
seems to me to be a big waste of time. Your friends are, for the most part, a bunch of
cookie cutter stereotypes that repeat catch phrases ad nauseam. One of the first bosses
you face is the last of her kind. That's right, for all you animal rights activists, you
get to finish off an endangered species. Don't you feel like a hero?
The graphics are reminiscent of
the Super Nintendo versions, only they are much cleaner. The control is great, the
characters go where you want them to when you want them to. Although some have complained
about difficulty in making the characters walk diagonally, I had no problem with that
using the standard Sony joypad. The pseudo-3D rotatable camera makes searching for items
and secret passages a breeze, provided you remember to use it. The fight sequences are
turn based, with the always helpful option to cancel moves before your parties actions are
finalized. Some of the spell sequences, particularly the dragon morphs, are rather pretty,
although the characters all make squeaky noises before casting their spells, and sound
like they're being punched in the stomach whenever they perform their designated actions.
It wasn't that this game
wasn't enjoyable, it was just aggravating. This game could have been cool, if the plot
weren't so cheesy, and the characters weren't so by-the-numbers. There were
sub-quests and
mini-games that were fun. Fishing, present in the previous games, is back and expanded, so
that there is a bit of skill required. As in Breath of Fire II, you get to build another
village, only this time your inhabitants are fairies. (I admit, some of mine died, and I
feel horrible about it.) However, these interesting goodies are little things, and the
game as a whole, especially after the pathetic ending, just doesn't hang together. There's
nothing worse that devoting the equivalent of several days of your life to something that
blows it all in the last sequence.
Overall, the game isn't
horrible, but die-hard RPGers will probably find themselves rather disappointed. If you're
just looking for something to feed an RPG jones until the next great one comes along, this
game is satisfactory. |