NHL
Blades of Steel 2000, Konami's latest hockey game, shows a lot of
promise right off the top. The game starts with the requisite
highlight reel intro, which features a long procession of electrifying
plays to get players ready for a hard-hitting, fast-skating game of
hockey. After setting up a game, you're treated to a neat little
loading screen that uses your players' mug shots instead of the usual
loading bar. And once you get into the game, you see graphics that no
one would call exactly eye-catching, but move at a smooth, fluid clip.
So far, so good, but after playing for a while, you'll probably find
yourself asking what the heck went wrong.
Things don't look too
bad at first glance. A few odd behaviors, such as defenders who use
flip passes to pass the puck to one another (surprisingly accurate!)
and the puck's tendency to pop about a foot in the air when a skater
loses control of it, don't really dampen thoughts that this is a game
with potential. However, a few periods of play likely will. The most
annoying gameplay "feature" is what I can only chalk up to
clutching and grabbing. While this is part of today's NHL game, it is
not well-represented in Blades of Steel, where a skater will often be
stopped dead in his tracks when he touches a defender, without any
animation to suggest he's being held, hooked or anything else. At one
point, one of my players stood still while the defender next to him
took four or five whacks at the puck, finally taking it away. I can't
recall ever seeing a similar spectacle on open ice in all my years of
watching professional hockey. I have no problem with a player losing
the puck when it seems legitimate...but the game screen only shows two
players standing next to one another, and one is inexplicably unable
to move. "Oh, I insist! Take the puck. It wouldn't be fair if we
didn't all get a turn."
Goaltending is
another area of concern. Konami has wisely given gamers the option of
setting goalie difficulty independently of AI difficulty.
But even on the hardest level, the goalies tend to let in weak
looking shots that seem to pass right through their bodies (something
that's hard to confirm with the game's shoddy replay feature). To add
to the frustration are players who seem to have difficulty
understanding how to stay onside, passes that don't go where they're
intended and players who flip the puck even when you're almost certain
you didn't press that button.
Aside from the
annoying unintentional flips and bad passing, the control is OK, but
it could have been a lot better. Players will often lose momentum if
they change direction too quickly, which is a serious pain on
breakaways when you try to deke the goalie. The manual also neglects
to tell you how to win face-offs, so until you learn, expect to lose
the face-off duels 20-25 times a game until you figure things out.
Player
models won't win any awards for their artistic excellence. These
players are perhaps the ugliest in any of this year's hockey titles.
The ice surface, as well, is not exactly pretty, with faded out
markings that belong in a community arena, not the home of an NHL
team. But despite these problems, Blades of Steel has two
things going for it in spades: a silky smooth frame rate and a look
that is quite clean overall. This is an area where EA and Fox
Interactive might want to take note - while the player models aren't
nearly as detailed, the game would be much more pleasant to watch if
the players were animated properly.
The majority of the animation is mediocre at best, but it would
have been passable without missing animations, such as the holding
problem mentioned earlier.
The sound effects are
OK, but again not showstoppers. A bit of extra attention could have
been paid to arena sounds like the buzzer at the end of the period.
The crowd, however, is suitably loud, and the commentary, while a
little stunted, is not too bad.
Konami has produced a
hockey game that fails to follow up on its promising first impression.
With every game, I found myself looking less and less forward to the
drop of the puck. What we've got here is a very shallow hockey
experience. With a few years of spit and polish, Konami could put
together a hockey game that inspires people the way the original Blades
of Steel once did. But if the company isn't willing to make that
effort, perhaps mothballing the name and putting more focus into their
contemporary titles would better serve them.
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