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Armada,
the first Dreamcast game from small developer Metro3D, is an odd mix
of the familiar gameplay of Asteroids and RPG elements. The
game didn't seem destined for great success prior to its release, but
it has become something of a cult hit, with a fair sized following.
Clans have already started to pop up in anticipation of Armada 2,
which promises online play.
An
Asteroids/RPG hybrid may seem like a strange combination, or
perhaps even a recipe for disaster. But at the very least, Metro3D has
done a workmanlike job of bringing them together in a worthwhile
package. The basic gameplay requires the player to talk to people on
your home planet, pick up a mission, complete and repeat. The
much-touted RPG elements essentially consist of these missions and the
ability to rack up experience points, level up and buy new items, not
to mention the story tidbits you pick up along the way. The action in
space follows the Asteroids formula fairly closely. You control your
ship using shoulder buttons for thrust, the analog stick to point your
ship in the right direction and the remaining buttons for your ship's
remaining features, like bombs and shields. Such a basic control
scheme would be fairly difficult to get wrong, and Metro3D has ensured
everything is responsive and works nicely.
Space
combat makes up most of the gameplay. Once you leave your home planet
for the first time, you'll find yourself in the expanses of space, set
upon by Armada ships almost immediately. Much like in Asteroids,
you'll often find yourself being closed in on from all sides - in this
case, however, by alien spacecraft rather than big hunks of rock. In
the early going, you'll likely find the gameplay consists mainly of
ramming armada ships head on with blasters blazing. Thankfully,
with a little bit of experience, you'll soon be able to take out
opposing ships using more strategic and rewarding methods. A variety
of special items and the race you choose to play as (there are six
options) will also have an impact on how you play.
Armada
can often put you in the middle of a sea of unfriendly fire and
exploding ships. At these times, the game looks its most impressive,
but it can also be at its most unwieldy. Sometimes there's just too
much going on for you to have much control over your own destiny. When
you take on a large enemy ship on a planet, for example, you're
usually swarmed by Armada ships and laser fire, reduced to holding
down your blaster button and using up your power pods in a battle of
"who dies first?" The other major gameplay problem is that
traveling through space and fighting Armada ships over, over and over
again can get fairly tiresome. Most of the missions are either find
and destroy or find and deliver. In between times, you can escort
friendly ships through space for money, perhaps the most entertaining
activity to engage in. Leveling up takes a long time, so while
leveling up can be a motivator to keep going, you still need a bit of
patience to actually reach a new level. Leveling is sometimes
necessary, as some missions are just too challenging for ships that
haven't reached a certain level.
Armada's
graphics are always functional, and with a lot of things going on at
once, they can be downright impressive. The ships, planets and space
itself all look the part, although they're nothing particularly
special. The real meat of the graphics is in the shot and explosion effects,
which are pretty eye catching. The overall look, however, is fairly
basic with the occasional flash of excellence.
As
far as sounds go, the voice acting is quite good, particularly when
you consider that a small developer like Metro3D has produced better
results than bigger developers such as Capcom and Activision. The
sound effects are all fairly crisp and fit nicely with the action on
screen. The music is very
nice, existing more as ambient background sound than as a theme that
underlies the game. As such it's very forgettable, but it also never
becomes annoying, as game music often can.
All
in all, Armada is a neat distraction, but it takes a while to
get into before you reach a level where you can use much strategy.
Once you've reached that point, it's rather engaging... for a while.
Ultimately though, a lot of gamers will find it soon after
becomes a little too repetitive - too much repetition with not enough
immediate reward and still perhaps not enough strategy. Those interested in the game may want to hold out until later this year,
when Armada 2 is released. That game will feature online play
and hopefully more varied gameplay as well. If you're really itching
for a space shooter, do yourself a favor and give this one a test
drive before you buy it.
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