If
there is one genre of games in which the PlayStation is lacking, it is Action/RPG style
games: those resembling Legend of Zelda. I would recommend Alundra,
published by
Working Designs, to anyone else who is disappointed with the lack of these games for the
PlayStation. Alundra was released a few months ago without the hoopla associated
with a game made by big-time company such as Square or Konami, but it is still a top-notch
game.
The people of the small
island village of Inoa are unknowingly worshipping a demon called Mezalas, who is
controlling them through nightmares. You play the part of Alundra, a young boy whose
dreams tell him to travel to Inoa village. Alundra, also known as "the
Releaser," has the power to enter peoples dreams and save them from their
nightmares. You must gather the seven crests in order to enter Mezalass palace in
order to defeat him and save the village. Along the way, you rescue townspeople, enter
their dreams, and perform various other sub-quests.
Like Zelda games,
you hack your way through many dungeons, solve puzzles and find various items that
increase your life, give you more power, or allow you to enter new areas. Unlike Zelda
games, this game has a well-developed story with many plot twists and a great cast of
characters. The townspeople all seem to have their own personalities that develop
throughout the game, and what they say changes after nearly every major event in the game.
Although you are basically free to explore the island and figure out on your own what to
do next, there is a fortune teller who will always show you what you should do. I think
this is a great touch, as some people like a more structured game and others do not, and
this appeases both groups.
Game control in Alundra
is fairly easy to learn but has a few annoyances. You have a status screen which allows
you to pick a primary weapon (sword, whip, bow and arrow, etc.) and an item (potions,
magics, bombs, etc.) In addition to using your weapon and an item, you can jump and dash,
although I never once found a use for dashing. My biggest complaint is that jumping can be
frustrating because it is sometimes hard to judge distance and height between two
platforms. Also, there are a few points in the game at which I thought the distance
between save points was entirely too long. One point, in particular, comes to mind in
which I had to play an hour longer than I wanted to just to find a place to save. Overall,
though, I found the game to be fairly intuitive and easy to control.
This game is one of the
toughest I have ever played. When you get through Alundra you will feel like you
accomplished something. Most of the dungeons are long and complex, and the puzzles are
real brain-busters. Most of the dungeons are a challenge to navigate, as they branch off
in different directions and have different exits. Like the Zelda games, there are
many locked doors which open either as you solve puzzles or as you find keys. Most of the
puzzles involve either pressing the buttons in a room in a certain order, or using
pillars, barrels and boulders to hold down every switch in a room (much tougher than it
sounds). By solving these puzzles, you open up other doors and acquire items. You will
probably get stuck on at least a few of the puzzles and spend a good deal of time
pondering others.
The regular enemies in Alundra
are fairly easy to defeat and predictable, but that's fine. There is nothing worse than
getting killed by the normal enemies. Most of the boss enemies move in predictable
patterns. After you learn these patterns, learn where to hit them and figure out the best
weapon to use, then the fights are long but easy. There is quite bit of strategy involved
in the major fights: you cannot just slash your way through.
Although there is a great
animated introduction, some people may be turned off by Alundras graphics,
which look little better than SNES or Genesis graphics. The graphics may look dated, but
they get the point across and do not detract from the game play. Alundra may not
have the type of music that gets "stuck in your head," but it is always
appropriate and adds to the games mood. The sound effects, although nothing
spectacular, are adequate.
If you are looking for a
good Action/RPG for the PlayStation, Alundra is a game you cannot miss. It has a
great story, plenty of dungeons to explore, and plenty of items to find. It should keep
you busy for a long time as it is very long and very challenging (took me 45 hours to
complete). |