GAME-ASSAULT.COM
Reviews by gamers,
for gamers.

News
Reviews
Features
Editorial
Forum
Poll
Staff
Contact Us
Links
Homepage
Privacy Policy

Get Firefox!

gameassault.com - Alundra 2 Review
Alundra 2
MSRP: $29.99
Number of Players: 1
Developer: Contrail
Publisher: Activision
Reviewer: Boris Nepomnichy

Alundra 2 is the latest game from Contrail, the producers of the original Alundra, Wild Arms, and Legend of Legaia.  Published here by Activision, it still retains the flavor of Contrail’s unique blend of action and entertaining story. The sequel to the Alundra really has nothing in common with the first game.  Featuring a completely new world, a new cast of characters, and a 3D look, Alundra 2 is a game all its own that should not be associated with the original in any way. 

The story starts out as a typical "kingdom in trouble" yarn with the hero as the only one left to save the day.  The king has been imprisoned by an evil baron who is in league with the former court magician, Mephisto, and a band of pirates led by the overly voluptuous Milena.  Alexia, the king’s daughter, tries to save the kingdom by finding Flint, a famous pirate hunter and son of the missing king’s champion.  Together, they uncover the baron’s plot and fight to save the day.  

What would otherwise be a hackneyed story turns out really well due to the humor in the game.  Activision did a fine job translating the jokes and inserting their own when the plot allowed for it.  The personalities of the characters are memorable and relationships actually grow and change during the course of the story.  What also helps is the plethora of spoken dialogue in the cinema scenes.  Each character has a voice that fleshes out their personality and it's done well.  Unfortunately, Flint is the only one who never talks which, to me, makes him the least interesting character.  However, the entertaining style of all the rest of the cast makes up for any drawbacks of the hero. 

The look of the game is completely 3D with a fully rotatable world and a capability to zoom in and out of the action that helps tremendously with the puzzles and navigation.  Graphically, however, the game stumbles badly.  The polygon representations of the characters are very rough to say the least.  There’s also low detail to the point that sometimes you can’t even figure out what you are looking at.  The movies are the worst because they keep the ugly in-game graphics.  A switch to wide-screen doesn’t help either.  The environments are, at best, subdued and not overly colorful. The variety in the dungeons is decent ranging from caves, castles, forests, and even an underwater shipwreck.  In a late generation game like this, Contrail should have put more effort on the graphics. 

The graphics may be lacking, but the music is actually pretty good.  The music tracks change during key plot events and the background music stays in the background during dungeon exploration.  Sound effects are also nicely felt when Flint jumps and attacks the enemies.  

Alundra 2 really shines when it comes to gameplay.  Unlike the original, the puzzles are much easier and as a result are more fun rather than frustrating.  Each dungeon features numerous types of puzzles ranging from block moving and fire dodging to killing all the enemies and jumping on switches.  The good thing about this is you don’t end up going from one endless dungeon to the next without good reason.  Rather, the game's flow is very plot oriented and moves naturally from location to location as Flint travels the world to uncover the Baron’s convoluted plans.  

Battles are completely action-based usually involving fighting with your sword, using magic attacks, or combo moves.  The enemies are always seen and can be avoided.  There are also very few items in the game consisting of several levels of healing and magic replenishment herbs which must be kept in a 3 slot pocket for instant use.  Equipment-wise there is only a sword and shield to keep track of which are upgraded through buying the corresponding higher-level items in shops.  

Magic is simple and handled well.  All of it is elemental and contained in rings, which must either be found or earned during the course of the game.  Each magic type is used for puzzle solving as well as for attack. Added to the joy of solving the puzzles and fighting are a range of mini-games which act as either a distraction or the only way to get magic upgrades.  These include a dart game, a primitive Pac-Man, racing, and dungeon scenario games for escaping traps.  

Finally, the game is loaded with secret treasures that must be collected in order to learn more combo moves.  All of these elements are combined into a truly enjoyable game that surpasses the original in every way.  If you loved The Legend of Zelda: Ocarina of Time on the N64 then Alundra 2 will be the closest you can get on the PlayStation.

Graphics 4.0 Some of the worst graphics seen in an adventure game.  Is that a mountain or someone’s arm?  
Sound & Music 7.0 Decent soundtrack and nice effects in the dungeons. 
Control 8.0 Easy and intuitive menu system.  Jumping takes a bit of getting used to, but actual movement is not too bad. Camera can always be rotated to get a proper angle.  
Replay Value 9.0

With three difficulty settings, lots of mini-games, and tons of secrets, this game goes a long way for an action RPG

Fun Factor 9.0 The puzzles are addictive and fun.  Dungeons flow with the story and the characters gush with personality.  
Overall 8.5 A truly fun game that deserves your attention.

Discuss this review in our FORUM

About our Ratings

News | Reviews | Features | Editorial | Contest
Forum | Staff | Contact Us | Voting Booth | Links | Homepage