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Advance Wars
MSRP: $39.99
Number of Players: 1-4
Developer: Intelligent Systems
Publisher: Nintendo
Reviewer: Douglas Rensch
Advance Wars marks the first release in the Wars series in the US market.   A long-lived series in Japan, the Wars series games are acclaimed and loved in Japan. Intelligent Systems, one of Nintendo’s first party teams is the developer.  Will the Wars series work in America?  If Advance Wars is any indication, the answer is a resounding “Yes!” 

Advance Wars is a turn based strategy title played out on a battlefield similar to a board game.  As a military advisor, it is your job to give orders to the men in the field.  At the beginning of each mission you are given the terms of battle; what it takes to win and lose.  Winning usually consists of taking the enemy’s base, or annihilating his army.  The losing conditions are typically the same for you.  What units you have in the field, where they are, as well as if you can request any more units is mission dependent. 

The game takes place in a fashion similar to a board game, where one side takes his turn and then the other side takes his.  A turn consists of deployment of units, movement, firefights, and re-supplying units. Simple controls allow you direct the entirety of your army, and sub menus are easy to read and understand.  Intelligence info and geographic data is available at the touch of a button.   Battles take place when one unit attacks another.  The outcome is based upon the unit strength, terrain, and initiation; the attacker usually has an advantage. 

The crux of Advance Wars is the planning involved in the placement of units and balance of combat.  There are three main types of units: land, sea and air.  The units are classified by what terrain they can move through. Land units can only move on the ground, sea units on water, and air units can move everywhere. 

Terrain is of vital importance in Advance Wars battle strategy.  In the sea, and on land there are differing varieties of terrain.  Mountains, beach, road, forest, desert, fields, reefs, and open sea.  Each type of terrain has an added defense factor for any units in the area, and attacking between types of terrain can have a large bearing on a battle’s outcome.  An infantry unit in a mountain position will have a large advantage on a unit out on a road.  A unit hidden in the forest can ambush any unit passing through.  A small unit of soldiers on foot can escape to the mountains to avoid a tank brigade.  A submarine can hide in a reef when a cruiser passes over.  Air units cannot take advantage of terrain except at an airport.  

Movement range is next in Advance War’s battle equation.  Movement range can be seen as speed -- how many spaces a unit can move in a given time or turn.  Air units have the largest unit range per turn and are unencumbered by obstacles such as mountains, but they cannot take advantage of terrain for protection nor use it as an offensive advantage.  Sea units also have a large range of movement but, like air units, use a large quantity of fuel.  Land units have the least amount of unit range, but they make up for it with their high terrain protection.  

Attack ability is the last big factor in the game.  Some units have to be in direct contact with another to attack or defend against an attack.  Artillery units can fire from a distance, making them very effective.  However artillery often has a short movement range and cannot fire and move on the same turn, nor can artillery defend against a direct attack. 

All told, Advance Wars has 10 land-based units, 4 air units and 4 sea units.  Unit abilities vary quite a bit.  Tanks are good in direct attack and pack a heavy punch.  Infantry are lightly encumbered and can travel over the most forms of terrain and are the only units that can capture bases.  Battleships can attack air and land based units, while cruisers can carry helicopters and sweep the seas.  Each unit has its advantages and disadvantages in any given situation.  Advance Wars maintains an excellent balance between units and there is no all powerful unit or group. 

As the military advisor, you have command over a variety of commanding officers (COs.) Each CO has a meter that fills a little at the beginning of each turn. After a set number of turns in a battle a CO will be able to use their special ability, which resets the meter.  Each CO has a different power that will enhance their army.  COs can extend movement range, firing range, attack power and other aspects of their armies.  As you progress farther in the game, you will enlist more COs.  

Advance Wars boasts several modes.  There is a campaign mode in which there is a story-based war and missions.  There is a general skirmish mode where you hone your skills of command in preset scenarios.  There is a mode for simply playing out a battle.  There are 2 multiplayer modes and an excellent level editor. Up to 4 players can link up and battle or pass a single GBA between each other to battle.  The multiplayer modes are excellent but prepare to spend some time to battle.  

Advance Wars begins with an excellent tutorial that, when finished, opens up the other game modes.  While mandatory, the tutorial is never tedious or annoying.  Each new level in the tutorial teaches the player about the nuances of a new aspect of gameplay and requires him or her to do certain actions.  After introducing the new lesson, the player is often given full control over the army.  In short, the tutorial is informative and as fun as the game itself. 

The anime look of Advance Wars is quite distinctive and proves that hand-drawn graphics still have a place in gaming.  Battle sounds, animation, and music compliment everything and all fit perfectly.  Aesthetics -- both visual and aural -- are a plus for Advance Wars, and the music and animation can be turned off at any time.  The ability to save at any time is also very handy since long battles can be spread out over several gaming sessions.  

Advance Wars is almost the perfect game for the Game Boy Advance.  It has lots of options and levels of play, great multiplayer modes and the ability to save at any time.  Great presentation and an overall feeling of fun pervade this title.  This is the best Game Boy Advance game yet. 

Graphics

9.0

Excellent hand-drawn 2D art and fun animation.
Sound & Music 6.5 Pleasing and non-intrusive music, and satisfactory sound.
Control 9.0 Easy access to troop movement and menus.
Replay Value

9.5

Scads of levels, modes, a level editor and multiplayer action too.
Fun Factor

9.0

There is something satisfying about a little guy with binoculars commanding heavy artillery.
Overall

9.0

A game that really exemplifies how good handheld gaming can be.

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