The
Xtreme series was never known for being all that great. Poor graphics and ho-hum gameplay has been a
trademark of the series. What's kept it going? That's a good question. Maybe it's this Mountain Dew/Surge extreme-sports craze, or perhaps, the original concept of combining biking, skateboarding and inline-skating really turned some
people on. Whatever it was, it wasn't the quality of the games that made them sell, and the same will be said for
3Xtreme.
For those of you who are new to the
Xtreme series, it centers on races where you use skates, boards and
bikes to go down a long hill while fighting off opponents with your fists. Several changes have been made in this
edition. Gone are most of the obstacles, like barrels, wandering grandmothers and homeless people, having been
replaced by objects such as ramps, narrow gates and rails, which are used to perform tricks. Completed tricks will earn
points, which can be used to upgrade the player's equipment. However, don't be too reckless when attempting tricks,
because colliding with solid objects or landing on the ground with anything less than two feet will result in a severe
accident.
Though 989 Studios might have seen this trick-system as a novel idea, all it does is drag
3Xtreme to the lower depths of gaming hell. The tricks' control scheme is haphazard because it uses the same buttons as the ones used for
racing. How does this work? The racing controls become trick controls once you enter airspace. The problem with
this change is that when you're in the air and need to move right, pushing right will actually perform a somersault, and
BAM, you'll crash! This occurs so often that you'll want to pull your hair out. Also problematic is the collision
detection. Entering gates is like playing a game of Russian roulette, and rail hopping is a test of luck. Performing air
tricks is equally troublesome because you never know if there's enough time to pull off a trick. Once you realize that
performing tricks is simply begging for an accident, you'll want to avoid doing them altogether.
Without a decent trick system,
3Xtreme is devoid of anything worth playing. It's filled with an uninspiring
level design, in which every track is basically the same (read: all downhill, lots of similar turns). The simplicity of the
race also hurts this title. Your speed is usually automatic, and there's no reason to slow down because you're never
going fast, so all you do is move left, right, jump, and perform a repetitive trick. Combine the similar levels, simple
gameplay, and super-slow speed with characters that play the same regardless of if they're riding a skateboard or a bike,
and you have a boring race that can be likened to doing a household chore.
3Xtreme is so bad that even the graphics and sound will have you smashing your PlayStation to bits, if you
don't slice off your sensory organs first. It must have taken some real programming skill to make polygons flow like
sprites. Everything from the characters to the backgrounds looks rough and grainy, and some objects even look like
they were drawn with a crayon! What will really make you scream though is the techno-metal trash that passes as
music. Have some Tylenol ready because every song sounds exactly the same, with the same beat, same
rhythm, same instruments and same pattern.
The ESRB needs to have a new rating symbol for games like these. Let's call it NO, which will mean Not
Suitable for Anyone. The only thing Xtreme about 3Xtreme is how bad it is. It's sad how 989's marketing execs tried
to cover up this horrible mess with slick gimmicks; you'll see plenty of name-brand skateboards, ads for Levis,
alternative clothing, and even a music video. Yet gimmicks can't turn this stale water into wine.
3Xtreme is so bad that even the most extreme sports addicts will be repulsed.
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